Exemple #1
0
        void Emerge(Steering steering)
        {
            float currentDepth = steering.mondelTransform.position.y;

            steering.SetColliderEnable(currentDepth);

            if (currentDepth >= 0f)
            {
                return;
            }

            float emergeMove = _emergeSpeed * Time.deltaTime;

            currentDepth += emergeMove;

            if (currentDepth > 0f)
            {
                currentDepth = 0f;
            }

            Vector3 pos = steering.mondelTransform.position;

            pos.y = currentDepth;
            steering.mondelTransform.position = pos;
        }
Exemple #2
0
        void Dive(Steering steering)
        {
            float currentDepth = steering.mondelTransform.position.y;

            steering.SetColliderEnable(currentDepth);

            if (currentDepth < _diveDepth)
            {
                return;
            }

            float diveMove = _diveSpeed * Time.deltaTime;

            currentDepth += diveMove;

            if (currentDepth < _diveDepth)
            {
                currentDepth = _diveDepth;
            }

            Vector3 pos = steering.mondelTransform.position;

            pos.y = currentDepth;
            steering.mondelTransform.position = pos;
        }