Exemple #1
0
        protected override void UpdateAndApply(Unity3DTilesetStyle targetStyle, Unity3DTileContent content)
        {
            SimpleShaderTilesetStyle target = (SimpleShaderTilesetStyle)targetStyle;

            // Check to see if style attributes are out of date and lazily update
            if (target.Shader != this.Shader)
            {
                this.Shader = target.Shader;
                var renderers = content.GetRenderers();
                for (int i = 0; i < renderers.Length; i++)
                {
                    var r = renderers[i];
                    for (int j = 0; j < r.materials.Length; j++)
                    {
                        r.materials[j].shader = this.Shader;
                    }
                }
            }
        }
Exemple #2
0
        protected override object CreateDefault()
        {
            var r = new SimpleShaderTilesetStyle();

            return(r);
        }