Exemple #1
0
        /// <summary>
        /// Add all declared bindings to the globals table.
        /// </summary>
        public override void AddBindings(LuaEnvironment luaEnv)
        {
            if (!allEnvironments &&
                (luaEnvironment != null && !luaEnvironment.Equals(luaEnv)))
            {
                // Don't add bindings to this environment
                return;
            }

            MoonSharp.Interpreter.Script interpreter = luaEnv.Interpreter;
            Table globals = interpreter.Globals;

            Table bindingsTable = null;

            if (tableName == "")
            {
                // Add directly to globals table
                bindingsTable = globals;
            }
            else
            {
                DynValue res = globals.Get(tableName);
                if (res.Type == DataType.Table)
                {
                    // Add to an existing table
                    bindingsTable = res.Table;
                }
                else
                {
                    // Create a new table
                    bindingsTable      = new Table(globals.OwnerScript);
                    globals[tableName] = bindingsTable;
                }
            }

            if (bindingsTable == null)
            {
                Debug.LogError("Bindings table must not be null");
            }

            // Register types of bound objects with MoonSharp
            if (registerTypes)
            {
                foreach (string typeName in boundTypes)
                {
                    LuaEnvironment.RegisterType(typeName);
                }
            }

            for (int i = 0; i < boundObjects.Count; ++i)
            {
                // Ignore empty keys
                string key = boundObjects[i].key;
                if (key == null ||
                    key == "")
                {
                    continue;
                }

                // Check for keys used multiple times
                if (bindingsTable.Get(key).Type != DataType.Nil)
                {
                    Debug.LogWarning("An item already exists with the same key as binding '" + key + "'. This binding will be ignored.");
                    continue;
                }

                // Ignore bindings with no object set
                GameObject go = boundObjects[i].obj as GameObject;
                if (go != null)
                {
                    // Register as gameobject / components
                    Component component = boundObjects[i].component;
                    if (component == null)
                    {
                        // Bind the key to the gameobject
                        bindingsTable[key] = go;
                    }
                    else
                    {
                        // Bind the key to the component
                        bindingsTable[key] = component;
                    }
                }
                else
                {
                    // Register as other UnityEngine.Object type
                    bindingsTable[key] = boundObjects[i].obj;
                }
            }
        }