public void Load()
        {
            HierarchyHelper.GetOrGenerateScratchPad(m_Context);
            var workspace = m_Context.Workspace;

            foreach (var entityGroupRef in workspace.OpenedEntityGroups)
            {
                if (null != entityGroupRef.Dereference(Registry))
                {
                    LoadEntityGroup(entityGroupRef, -1, false);
                }
            }

            // The workspace was either empty or the entity groups have been removed.
            // Try to load the last active group and if it fails, load any scene.
            if (LoadedEntityGroupCount == 0)
            {
                if (null != workspace.ActiveEntityGroup.Dereference(Registry))
                {
                    LoadEntityGroup(workspace.ActiveEntityGroup, -1, false);
                }
                else
                {
                    var group = Registry.FindAllByType <UTinyEntityGroup>().FirstOrDefault();
                    if (null != group)
                    {
                        LoadEntityGroup((UTinyEntityGroup.Reference)group, -1, false);
                    }
                }
            }

            SetActiveEntityGroup(workspace.ActiveEntityGroup, false);

            if (null == workspace.ActiveEntityGroup.Dereference(m_Context.Registry))
            {
                SetActiveEntityGroup(LoadedEntityGroups.FirstOrDefault(), false);
            }

            RebuildWorkspace();

            EditorSceneManager.sceneOpening    += HandleSceneOpening;
            EditorSceneManager.newSceneCreated += HandleSceneCreated;
        }
Exemple #2
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        public void Load()
        {
            HierarchyHelper.GetOrGenerateScratchPad(m_Context);
            var workspace = m_Context.Workspace;

            foreach (var entityGroupRef in workspace.OpenedEntityGroups)
            {
                LoadEntityGroup(entityGroupRef, -1, false);
            }
            SetActiveEntityGroup(workspace.ActiveEntityGroup, false);

            if (null == workspace.ActiveEntityGroup.Dereference(m_Context.Registry))
            {
                SetActiveEntityGroup(LoadedEntityGroups.FirstOrDefault(), false);
            }

            RebuildWorkspace();

            EditorSceneManager.sceneOpening    += HandleSceneOpening;
            EditorSceneManager.newSceneCreated += HandleSceneCreated;
        }
Exemple #3
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        private void LoadEntityGroup(UTinyEntityGroup.Reference entityGroupRef, int index, bool rebuildWorkspace)
        {
            var entityGroup = entityGroupRef.Dereference(Registry);

            if (null == entityGroup)
            {
                Debug.Log($"{UTinyConstants.ApplicationName}: Could not load group named '{entityGroupRef.Name}' as the reference could not be resolved.");
                return;
            }

            if (m_LoadedEntityGroups.Contains(entityGroupRef))
            {
                Debug.Log($"{UTinyConstants.ApplicationName}: Cannot load the group named '{entityGroupRef.Name}'. It is already loaded");
                return;
            }

            if (HierarchyHelper.GetOrGenerateScratchPad(m_Context))
            {
                OnWillLoadEntityGroup?.Invoke(entityGroupRef);
                if (index >= 0 && index < m_LoadedEntityGroups.Count)
                {
                    m_LoadedEntityGroups.Insert(index, entityGroupRef);
                }
                else
                {
                    m_LoadedEntityGroups.Add(entityGroupRef);
                }
                m_EntityGroupToGraph[entityGroupRef] = EntityGroupGraph.CreateFromEntityGroup(entityGroup);
            }

            if (rebuildWorkspace)
            {
                RebuildWorkspace();
            }
            SetActiveEntityGroup(entityGroupRef, rebuildWorkspace);

            OnEntityGroupLoaded?.Invoke(entityGroupRef);
        }
Exemple #4
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 public void Unload()
 {
     EditorSceneManager.sceneOpening    -= HandleSceneOpening;
     EditorSceneManager.newSceneCreated -= HandleSceneCreated;
     HierarchyHelper.ReleaseScratchPad(m_Context);
 }