Exemple #1
0
        /// <summary>
        /// </summary>
        /// <param name="src">RenderTexture to capture.</param>
        /// <param name="functor">Completion functor for handling the captured data. The object passed is a byte[] of the captured data.</param>
        /// <returns>AsyncRequest&lt;object&gt;</returns>
        public static AsyncRequest <object> Capture(RenderTexture src, Func <AsyncRequest <object>, AsyncRequest <object> .Result> functor = null)
        {
            var req = Manager.Instance.CreateRequest <AsyncRequest <object> >();

#if !UNITY_2019_2_OR_NEWER && (PLATFORM_STANDALONE_OSX || UNITY_EDITOR)
            req.data = GraphicsUtilities.GetPixelsSlow(src as RenderTexture);
            req.Enqueue(functor);
            req.Execute();
#else
            if (GraphicsUtilities.SupportsAsyncReadback())
            {
                AsyncGPUReadback.Request(src, 0, (AsyncGPUReadbackRequest request) =>
                {
                    if (request.hasError)
                    {
                        req.error = true;
                    }
                    else
                    {
                        req.data = request.GetData <byte>().ToArray();
                        req.Enqueue(functor);
                        req.Execute();
                    }
                });
            }
            else
            {
                req.data = GraphicsUtilities.GetPixelsSlow(src as RenderTexture);
                req.Enqueue(functor);
                req.Execute();
            }
#endif
            return(req);
        }
Exemple #2
0
        /// <summary>
        /// Check if for the given rendering pipeline and GfxAPI there is a need to flip Y during the readback from the backbuffer.
        /// </summary>
        /// <param name="camera">Camera from which the readback is being performed.</param>
        /// <returns>A boolean indicating if the flip is required.</returns>
        public static bool ShouldFlipY(Camera camera)
        {
#if UNITY_2019_3_OR_NEWER
            if (SRPSupport != null)
            {
                switch (SRPSupport.GetCurrentPipelineRenderingType())
                {
#if URP_ENABLED
                case RenderingPipelineType.URP:
                {
                    return((SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal) &&
                           (camera.targetTexture == null && camera.cameraType == CameraType.Game));
                }
#endif
#if HDRP_ENABLED
                case RenderingPipelineType.HDRP:
                {
                    var hdAdditionalCameraData = camera.gameObject.GetComponent <UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>();
                    //Based on logic in HDRenderPipeline.PrepareFinalBlitParameters
                    return(camera.targetTexture != null ||
                           hdAdditionalCameraData.flipYMode == UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData.FlipYMode.ForceFlipY ||
                           camera.cameraType == CameraType.Game);
                }
#endif
                default:
                {
                    return(camera.targetTexture == null && GraphicsUtilities.SupportsAsyncReadback());
                }
                }
            }
#endif
            return(camera.targetTexture == null && GraphicsUtilities.SupportsAsyncReadback());
        }
Exemple #3
0
        /// <summary>
        /// Perform async read back from the provided source texture.
        /// </summary>
        /// <param name="src">Texture source to be used for the read back.</param>
        /// <param name="mipIndex">Index of the mipmap to be fetched.</param>
        /// <param name="functor">Functor that will be invoked after the async read back request is complete.</param>
        /// <typeparam name="T">Type for the destination data buffer.</typeparam>
        /// <returns>Returns an AsyncRequest</returns>
        public static AsyncRequest <object> Capture <T>(Texture src, int mipIndex = 0, Func <AsyncRequest <object>, AsyncRequest <object> .Result> functor = null) where T : struct
        {
            var req = Manager.Instance.CreateRequest <AsyncRequest <object> >();

            if (GraphicsUtilities.SupportsAsyncReadback())
            {
                AsyncGPUReadback.Request(src, mipIndex, (AsyncGPUReadbackRequest request) =>
                {
                    req.error = request.hasError;
                    if (!request.hasError)
                    {
                        req.data = request.GetData <T>().ToArray();
                        req.Enqueue(functor);
                        req.Execute();
                    }
                });
            }
            else
            {
                req.data = GraphicsUtilities.GetPixelsSlow(src as RenderTexture);
                req.Enqueue(functor);
                req.Execute();
            }

            return(req);
        }
Exemple #4
0
        /// <summary>
        /// Perform async read back from the provided compute buffer with size and offset.
        /// </summary>
        /// <param name="src">Compute buffer source to be used for the read back.</param>
        /// <param name="size">Size in bytes of the data to be retrieved from the ComputeBuffer.</param>
        /// <param name="offset">Offset in bytes in the ComputeBuffer.</param>
        /// <param name="functor">Functor that will be invoked after the async read back request is complete.</param>
        /// <typeparam name="T">Type for the destination data buffer.</typeparam>
        /// <returns>Returns an AsyncRequest</returns>
        public static AsyncRequest <object> Capture <T>(ComputeBuffer src, int size, int offset, Func <AsyncRequest <object>, AsyncRequest <object> .Result> functor = null) where T : struct
        {
            var req = Manager.Instance.CreateRequest <AsyncRequest <object> >();

            if (GraphicsUtilities.SupportsAsyncReadback())
            {
                AsyncGPUReadback.Request(src, size, offset, (AsyncGPUReadbackRequest request) =>
                {
                    req.error = request.hasError;
                    if (!request.hasError)
                    {
                        req.data = request.GetData <T>().ToArray();
                        req.Enqueue(functor);
                        req.Execute();
                    }
                });
            }
            else
            {
                T[] dst = new T[size];
                src.GetData(dst, offset, offset, size);

                req.data = dst;
                req.Enqueue(functor);
                req.Execute();
            }

            return(req);
        }
Exemple #5
0
 void Flush()
 {
     if (GraphicsUtilities.SupportsAsyncReadback())
     {
         ProcessBatchAsync();
     }
     else
     {
         ProcessBatch();
     }
 }
Exemple #6
0
        static void SetupCaptureRequest
        (
            AsyncRequest <CaptureState> req,
            Channel channel,
            Camera camera,
            CameraEvent cameraEvent,
            BuiltinRenderTextureType source,
            GraphicsFormat format,
            Func <AsyncRequest <CaptureState>, AsyncRequest <CaptureState> .Result> functor,
            bool flipY
        )
        {
            if (functor != null)
            {
                // declared for possible capture, to avoid use from other threads.
                var cameraTargetTexture = camera.targetTexture;

                RenderTexture target1 = null;
                RenderTexture target2 = null;

                Action ReleaseTargets = () =>
                {
                    if (target1 != null && target1 != cameraTargetTexture)
                    {
                        RenderTexture.ReleaseTemporary(target1);
                        target1 = null;
                    }
                    if (target2 != null)
                    {
                        Debug.Assert(target2 != cameraTargetTexture);
                        RenderTexture.ReleaseTemporary(target2);
                        target2 = null;
                    }
                };

                Material depthMaterial = null;
                if (source == BuiltinRenderTextureType.Depth)
                {
                    depthMaterial = SelectDepthShaderVariant(format);
                }

#if UNITY_2019_3_OR_NEWER
                if (scriptableRenderPipeline)
                {
                    if (CaptureOptions.useBatchReadback)
                    {
                        QueueForAsyncBatchReadback(req, channel, functor, SetupRenderTargets(ref target1, ref target2, camera, null, format, cameraTargetTexture, depthMaterial, flipY));
                    }
                    else
                    {
                        req.data.SetFunctor(channel, (AsyncRequest <CaptureState> r) =>
                        {
                            var target = SetupRenderTargets(ref target1, ref target2, camera, null, format, cameraTargetTexture, depthMaterial, flipY);
                            if (GraphicsUtilities.SupportsAsyncReadback())
                            {
                                AsyncGPUReadback.Request(target, 0, (AsyncGPUReadbackRequest request) =>
                                {
                                    ReleaseTargets();
                                    if (request.hasError)
                                    {
                                        req.error = true;
                                    }
                                    else
                                    {
                                        if (functor != null)
                                        {
                                            req.data.SetBuffer(channel, request.GetData <byte>().ToArray());
                                            req.Enqueue(functor);
                                            req.Execute();
                                        }
                                    }
                                });
                            }
                            else
                            {
                                r.data.SetBuffer(channel, GraphicsUtilities.GetPixelsSlow(target));
                                ReleaseTargets();
                                req.Enqueue(functor);
                                req.Execute();
                            }
                            return(AsyncRequest.Result.None);
                        });
                    }
                }
                else
#endif // UNITY_2019_3_OR_NEWER
                {
                    req.data.SetFunctor(channel, functor);

                    CommandBuffer commandBuffer = GetCommandBufferForCamera(cameraEvent, camera);
                    commandBuffer.name = $"CaptureCamera.{channel.ToString()}";

                    var target = SetupRenderTargets(ref target1, ref target2, camera, commandBuffer, format, cameraTargetTexture, depthMaterial, flipY);

                    if (GraphicsUtilities.SupportsAsyncReadback())
                    {
                        #if UNITY_2019_3_OR_NEWER
                        if (CaptureOptions.useBatchReadback)
                        {
                            QueueForAsyncBatchReadback(req, channel, functor, target);
                            ReleaseTargets();
                        }
                        else
                        #endif
                        {
                            commandBuffer.RequestAsyncReadback(target, (AsyncGPUReadbackRequest request) =>
                            {
                                commandBuffer.Clear();
                                if (request.hasError)
                                {
                                    req.error = true;
                                }
                                else
                                {
                                    functor = req.data.SetFunctor(channel, null);
                                    if (functor != null)
                                    {
                                        req.data.SetBuffer(channel, request.GetData <byte>().ToArray());
                                        req.Enqueue(functor);
                                        req.Execute();
                                    }
                                }
                                ReleaseTargets();
                            });
                        }
                    }
                    else
                    {
                        Func <AsyncRequest <CaptureState>, AsyncRequest <CaptureState> .Result> wrapper;
#if UNITY_2019_3_OR_NEWER
                        if (CaptureOptions.useBatchReadback)
                        {
                            wrapper = (AsyncRequest <CaptureState> r) =>
                            {
                                BatchReadback.Instance().QueueReadback(target, data =>
                                {
                                    r.data.SetBuffer(channel, data);
                                    ReleaseTargets();
                                    r.Enqueue(functor);
                                    r.Execute();
                                    return(AsyncRequest.Result.Completed);
                                });
                                return(AsyncRequest.Result.Completed);
                            };
                        }
                        else
#endif // UNITY_2019_3_OR_NEWER
                        {
                            wrapper = (AsyncRequest <CaptureState> r) =>
                            {
                                r.data.SetBuffer(channel, GraphicsUtilities.GetPixelsSlow(target));
                                ReleaseTargets();
                                r.Enqueue(functor);
                                r.Execute();
                                return(AsyncRequest.Result.Completed);
                            };
                        }
                        req.Enqueue(wrapper);
                        req.Execute(AsyncRequest.ExecutionContext.EndOfFrame);
                    }
                }
            }
        }