Vector3 ICoordinateSpace.ConvertFromRUF(Vector3 v) => FLU.ConvertFromRUF(v);
 Quaternion ICoordinateSpace.ConvertFromRUF(Quaternion q) => FLU.ConvertFromRUF(q);
 public static Vector3 ConvertAngularVelocityFromRUF(Vector3 angularVelocity) => - FLU.ConvertFromRUF(angularVelocity);