public CameraTransformInfo ResetCamera() { m_Camera.camera.clearFlags = CameraClearFlags.Skybox; m_Camera.SetupInitialCameraPosition(m_InitialCameraBounds, 20.0f, 0.75f); var camTransform = m_Camera.camera.transform; return(new CameraTransformInfo { position = camTransform.position, rotation = camTransform.eulerAngles }); }
public CameraTransformInfo ResetCamera() { var bounds = m_InitialZoneBounds != default ? m_InitialZoneBounds : m_InitialCameraBounds; m_Camera.camera.clearFlags = CameraClearFlags.Skybox; m_Camera.SetupInitialCameraPosition(bounds.ToUnity(), 20.0f, 0.90f); var camTransform = m_Camera.camera.transform; return(new CameraTransformInfo { position = camTransform.position, rotation = camTransform.eulerAngles }); }