void AnalyzeAndExport(IssueCategory category, string path)
        {
            var config = ScriptableObject.CreateInstance <ProjectAuditorConfig>();

            config.AnalyzeEditorCode = false;

            var projectAuditor = new Unity.ProjectAuditor.Editor.ProjectAuditor(config);
            var projectReport  = projectAuditor.Audit();
            var layout         = projectAuditor.GetLayout(category);

            projectReport.ExportToCSV(path, layout);

            Assert.True(File.Exists(path));
        }