Exemple #1
0
        public Result(string experimentName)
        {
            name               = experimentName;
            totalSamples       = 0;
            firstFrameNumber   = Benchmarking.DataSource.frameCount;
            memoryUsageAtStart = Benchmarking.DataSource.memoryAllocated;
            realtimeAtStart    = Benchmarking.DataSource.realtimeSinceStartup;
            deltaTimeMSMin     = float.MaxValue;
            deltaTimeMSMax     = 0f;
            populatePercList();
            populateUpperboundList();
            memoryUsageAtPeak = 0u;
            memoryTotal       = 0L;
            memorySystem      = (long)SystemInfo.systemMemorySize * 1048576L;
            deviceRefreshRate = Screen.currentResolution.refreshRate;
            appRefreshRate    = Application.targetFrameRate;
            if (QualitySettings.vSyncCount == 2)
            {
                deviceRefreshRate /= 2;
            }
            if (deviceRefreshRate <= 0 && appRefreshRate <= 0)
            {
                refreshRate = 60;
                setDefaultRefreshRate();
            }
            else if (deviceRefreshRate <= 0)
            {
                refreshRate = appRefreshRate;
            }
            else if (appRefreshRate <= 0)
            {
                refreshRate = deviceRefreshRate;
                setDefaultRefreshRate();
            }
            else if (deviceRefreshRate < appRefreshRate)
            {
                refreshRate = deviceRefreshRate;
            }
            else
            {
                refreshRate = appRefreshRate;
            }
            targetFrameTime = 1f / (float)refreshRate * 1000f;
            ValueBinBuilder valueBinBuilder = new ValueBinBuilder();

            valueBinBuilder.AddBin(percList[0] * targetFrameTime);
            for (int i = 0; i < percList.Length - 1; i++)
            {
                float size = (percList[i + 1] - percList[i]) * targetFrameTime;
                valueBinBuilder.AddBin(size);
            }
            deltaTimeMSBins = valueBinBuilder.Result;
        }
Exemple #2
0
        public Result(string experimentName)
        {
            name               = experimentName;
            totalSamples       = 0;
            firstFrameNumber   = Benchmarking.DataSource.frameCount;
            memoryUsageAtStart = Benchmarking.DataSource.memoryAllocated;
            realtimeAtStart    = Benchmarking.DataSource.realtimeSinceStartup;
            deltaTimeMSMin     = float.MaxValue;
            deltaTimeMSMax     = 0;
            populatePercList();
            populateUpperboundList();

                        #if VARIANCE
            deltaTimeMSVariance = 0;
                        #endif

            memoryUsageAtPeak = 0;
            memoryTotal       = 0;

            // Convert memorySystem from megabytes to bytes since all other memory
            // related data is in bytes
            memorySystem = SystemInfo.systemMemorySize * (System.Int64) 1048576;

            deviceRefreshRate = Screen.currentResolution.refreshRate;
            appRefreshRate    = Application.targetFrameRate;

            // If vSyncCount is 2, device refresh rate will be cut in half
            if (QualitySettings.vSyncCount == 2)
            {
                deviceRefreshRate /= 2;
            }

            // Assuming that deviceRefreshRate and appRefreshRate are both > 0, we will use
            // the smaller of the two refresh rates
            if (deviceRefreshRate <= 0 && appRefreshRate <= 0)
            {
                refreshRate = 60;
                // Refresh rate will be overwritten if running on iOS to 30.
                setDefaultRefreshRate();
            }
            else if (deviceRefreshRate <= 0)
            {
                refreshRate = appRefreshRate;
            }
            else if (appRefreshRate <= 0)
            {
                refreshRate = deviceRefreshRate;
                // Refresh rate will be overwritten if running on iOS to 30.
                setDefaultRefreshRate();
            }
            else if (deviceRefreshRate < appRefreshRate)
            {
                refreshRate = deviceRefreshRate;
            }
            else                 // if appRefreshRate < deviceRefreshRate

            {
                refreshRate = appRefreshRate;
            }

            targetFrameTime = (1f / refreshRate) * 1000f;

            // Creating bins
            var builder = new ValueBinBuilder();

            builder.AddBin(percList [0] * targetFrameTime);
            for (int i = 0; i < percList.Length - 1; i++)
            {
                float size = (percList [i + 1] - percList [i]) * targetFrameTime;
                builder.AddBin(size);
            }

            deltaTimeMSBins = builder.Result;
        }