Exemple #1
0
        public void RenderHandles(Rect rect, Camera cameraToCopy)
        {
            if (!HasActiveHandle(handles))
            {
                return;
            }

            Profiler.BeginSample("Draw Handles");
            var camera = HandlePreviewScene.camera;

            HandlePreviewScene.CopyCamera(cameraToCopy);

            camera.transform.localPosition = cameraToCopy.transform.position;
            camera.transform.localRotation = cameraToCopy.transform.rotation;

            camera.targetTexture = RenderTexture.GetTemporary(
                cameraToCopy.scaledPixelWidth,
                cameraToCopy.scaledPixelHeight,
                cameraToCopy.targetTexture.depth,
                cameraToCopy.targetTexture.graphicsFormat);

            DisableUnusedHandles(handles);

            SendPreRender(camera);
            camera.Render();
            SendPostRender(camera);

            Graphics.DrawTexture(rect, camera.targetTexture, m_RenderMaterial);

            RenderTexture.ReleaseTemporary(camera.targetTexture);
            camera.targetTexture = null;

            Profiler.EndSample();
        }
Exemple #2
0
        public sealed override GameObject CreateHandle(GameObject prefab)
        {
            var instance = base.CreateHandle(prefab);

            SetHideFlagsRecursive(instance.transform);

            HandlePreviewScene.AddHandle(instance);
            return(instance);
        }