internal extern static bool ContentSceneFile_WaitForCompletion(ContentSceneFile handle, int timeoutMs);
internal extern static bool ContentSceneFile_IsHandleValid(ContentSceneFile handle);
extern internal static bool ContentSceneFile_UnloadAtEndOfFrame(ContentSceneFile handle);
extern internal static void ContentSceneFile_IntegrateAtEndOfFrame(ContentSceneFile handle);
extern internal static SceneLoadingStatus ContentSceneFile_GetStatus(ContentSceneFile handle);
extern internal static Scene ContentSceneFile_GetScene(ContentSceneFile handle);