private void Combine(Vector3 rootPosition, HLODBuildInfo info) { var materialTable = new Dictionary <string, WorkingMaterial>(); var combineInfos = new Dictionary <string, List <MeshCombiner.CombineInfo> >(); for (int i = 0; i < info.WorkingObjects.Count; ++i) { var materials = info.WorkingObjects[i].Materials; for (int m = 0; m < materials.Count; ++m) { //var mat = materials[m]; MeshCombiner.CombineInfo combineInfo = new MeshCombiner.CombineInfo(); combineInfo.Transform = info.WorkingObjects[i].LocalToWorld; combineInfo.Transform.m03 -= rootPosition.x; combineInfo.Transform.m13 -= rootPosition.y; combineInfo.Transform.m23 -= rootPosition.z; combineInfo.Mesh = info.WorkingObjects[i].Mesh; combineInfo.MeshIndex = m; if (combineInfos.ContainsKey(materials[m].Identifier) == false) { combineInfos.Add(materials[m].Identifier, new List <MeshCombiner.CombineInfo>()); materialTable.Add(materials[m].Identifier, materials[m]); } combineInfos[materials[m].Identifier].Add(combineInfo); } } using (var originWorkingObject = info.WorkingObjects) { DisposableList <WorkingObject> combinedObjects = new DisposableList <WorkingObject>(); info.WorkingObjects = combinedObjects; MeshCombiner combiner = new MeshCombiner(); foreach (var pair in combineInfos) { WorkingMesh combinedMesh = combiner.CombineMesh(Allocator.Persistent, pair.Value); WorkingObject combinedObject = new WorkingObject(Allocator.Persistent); WorkingMaterial material = materialTable[pair.Key].Clone(); combinedMesh.name = info.Name + "_Mesh" + pair.Key; combinedObject.Name = info.Name; combinedObject.SetMesh(combinedMesh); combinedObject.Materials.Add(material); combinedObjects.Add(combinedObject); } } }
private void Combine(Vector3 rootPosition, TexturePacker packer, HLODBuildInfo info, dynamic options) { var atlas = packer.GetAtlas(info); if (atlas == null) { return; } List <TextureInfo> textureInfoList = options.TextureInfoList; List <MeshCombiner.CombineInfo> combineInfos = new List <MeshCombiner.CombineInfo>(); for (int i = 0; i < info.WorkingObjects.Count; ++i) { var obj = info.WorkingObjects[i]; ConvertMesh(obj.Mesh, obj.Materials, atlas, textureInfoList[0].InputName); for (int si = 0; si < obj.Mesh.subMeshCount; ++si) { var ci = new MeshCombiner.CombineInfo(); ci.Mesh = obj.Mesh; ci.MeshIndex = si; ci.Transform = obj.LocalToWorld; ci.Transform.m03 -= rootPosition.x; ci.Transform.m13 -= rootPosition.y; ci.Transform.m23 -= rootPosition.z; combineInfos.Add(ci); } } MeshCombiner combiner = new MeshCombiner(); WorkingMesh combinedMesh = combiner.CombineMesh(Allocator.Persistent, combineInfos); WorkingObject newObj = new WorkingObject(Allocator.Persistent); WorkingMaterial newMat = m_createdMaterials[atlas].Clone(); combinedMesh.name = info.Name + "_Mesh"; newObj.Name = info.Name; newObj.SetMesh(combinedMesh); newObj.Materials.Add(newMat); info.WorkingObjects.Dispose(); info.WorkingObjects = new DisposableList <WorkingObject>(); info.WorkingObjects.Add(newObj); }