public bool Equals(RenderCharacter other)
 {
     return(Material == other.Material && AnimationTexture.Equals(other.AnimationTexture) && Mesh == other.Mesh && ReceiveShadows == other.ReceiveShadows && CastShadows == other.CastShadows);
 }
 public bool Equals(RenderCharacter other)
 {
     return(Equals(Material, other.Material) && AnimationTexture.Equals(other.AnimationTexture) && Equals(Mesh, other.Mesh));
 }