public bool Equals(RenderCharacter other) { return(Material == other.Material && AnimationTexture.Equals(other.AnimationTexture) && Mesh == other.Mesh && ReceiveShadows == other.ReceiveShadows && CastShadows == other.CastShadows); }
public bool Equals(RenderCharacter other) { return(Equals(Material, other.Material) && AnimationTexture.Equals(other.AnimationTexture) && Equals(Mesh, other.Mesh)); }