public override int GetHashCode() { unchecked { var hashCode = AuthoringComponentId; hashCode = (hashCode * 397) ^ ConvertedAuthoringComponentIndex; hashCode = (hashCode * 397) ^ BodyEntity.GetHashCode(); hashCode = (hashCode * 397) ^ ShapeEntity.GetHashCode(); hashCode = (hashCode * 397) ^ BodyFromShape.GetHashCode(); hashCode = (hashCode * 397) ^ Hash.GetHashCode(); return(hashCode); } }
public override int GetHashCode() { return(Scene.GetHashCode()); }
public override int GetHashCode() { return((SceneGUID.GetHashCode() * 397) ^ Section); }
public override int GetHashCode() => (int)math.hash(new uint2((uint)BlobDataHash.GetHashCode(), (uint)AuthoringComponentId));