internal static EditingContextManagerSettings LoadProjectSettings() { EditingContextManagerSettings settings = ScriptableObject.CreateInstance <EditingContextManagerSettings>(); if (File.Exists(settingsPath)) { JsonUtility.FromJsonOverwrite(File.ReadAllText(settingsPath), settings); } return(settings); }
internal static void SaveUserSettings(EditingContextManagerSettings settings) { #if UNITY_EDITOR File.WriteAllText(userSettingsPath, JsonUtility.ToJson(settings, true)); #endif }