Exemple #1
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            // The variable reference and data properties must follow the naming convention 'typeRef', 'typeVal'

            VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T));

            if (typeInfo == null)
            {
                return;
            }

            string propNameBase = typeInfo.VariableType;

            propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1);

            SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref");
            SerializedProperty valueProp     = property.FindPropertyRelative(propNameBase + "Val");

            if (referenceProp == null || valueProp == null)
            {
                return;
            }

            Command command = property.serializedObject.targetObject as Command;

            if (command == null)
            {
                return;
            }

            var flowchart = command.GetFlowchart() as Flowchart;

            if (flowchart == null)
            {
                return;
            }

            if (EditorGUI.GetPropertyHeight(valueProp, label) > EditorGUIUtility.singleLineHeight)
            {
                DrawMultiLineProperty(position, label, referenceProp, valueProp, flowchart);
            }
            else
            {
                DrawSingleLineProperty(position, label, referenceProp, valueProp, flowchart);
            }

            EditorGUI.EndProperty();
        }
Exemple #2
0
        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T));

            if (typeInfo == null)
            {
                return(EditorGUIUtility.singleLineHeight);
            }

            string propNameBase = typeInfo.VariableType;

            propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1);

            SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref");

            if (referenceProp.objectReferenceValue != null)
            {
                return(EditorGUIUtility.singleLineHeight);
            }

            SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val");

            return(EditorGUI.GetPropertyHeight(valueProp, label));
        }
Exemple #3
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        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            VariablePropertyAttribute variableProperty = attribute as VariablePropertyAttribute;

            if (variableProperty == null)
            {
                return;
            }

            EditorGUI.BeginProperty(position, label, property);

            // Filter the variables by the types listed in the VariableProperty attribute
            Func <Variable, bool> compare = v =>
            {
                if (v == null)
                {
                    return(false);
                }

                if (variableProperty.VariableTypes.Length == 0)
                {
                    return(true);
                }

                return(variableProperty.VariableTypes.Contains <System.Type>(v.GetType()));
            };

            VariableEditor.VariableField(property,
                                         label,
                                         FlowchartWindow.GetFlowchart(),
                                         variableProperty.defaultText,
                                         compare,
                                         (s, t, u) => (EditorGUI.Popup(position, s, t, u)));

            EditorGUI.EndProperty();
        }
Exemple #4
0
        public void DrawItem(Rect position, int index)
        {
            Variable variable = this[index].objectReferenceValue as Variable;

            if (variable == null)
            {
                return;
            }

            int width      = widthOfList;
            int totalRatio = DefaultWidth;


            float[] widths = { (80.0f / totalRatio) * width,
                               (100.0f / totalRatio) * width,
                               (140.0f / totalRatio) * width,
                               (60.0f / totalRatio) * width };
            Rect[]  rects = new Rect[4];

            for (int i = 0; i < 4; ++i)
            {
                rects[i]       = position;
                rects[i].width = widths[i] - 5;

                for (int j = 0; j < i; ++j)
                {
                    rects[i].x += widths[j];
                }
            }

            VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(variable.GetType());

            if (variableInfo == null)
            {
                return;
            }

            var flowchart = FlowchartWindow.GetFlowchart();

            if (flowchart == null)
            {
                return;
            }

            // Highlight if an active or selected command is referencing this variable
            bool highlight = false;

            if (flowchart.SelectedBlock != null)
            {
                if (Application.isPlaying && flowchart.SelectedBlock.IsExecuting())
                {
                    highlight = flowchart.SelectedBlock.ActiveCommand.HasReference(variable);
                }
                else if (!Application.isPlaying && flowchart.SelectedCommands.Count > 0)
                {
                    foreach (Command selectedCommand in flowchart.SelectedCommands)
                    {
                        if (selectedCommand == null)
                        {
                            continue;
                        }

                        if (selectedCommand.HasReference(variable))
                        {
                            highlight = true;
                            break;
                        }
                    }
                }
            }

            if (highlight)
            {
                GUI.backgroundColor = Color.green;
                GUI.Box(position, "");
            }

            string        key   = variable.Key;
            VariableScope scope = variable.Scope;

            // To access properties in a monobehavior, you have to new a SerializedObject
            // http://answers.unity3d.com/questions/629803/findrelativeproperty-never-worked-for-me-how-does.html
            SerializedObject variableObject = new SerializedObject(this[index].objectReferenceValue);

            variableObject.Update();

            GUI.Label(rects[0], variableInfo.VariableType);

            key = EditorGUI.TextField(rects[1], variable.Key);
            SerializedProperty keyProp     = variableObject.FindProperty("key");
            SerializedProperty defaultProp = variableObject.FindProperty("value");
            SerializedProperty scopeProp   = variableObject.FindProperty("scope");

            keyProp.stringValue = flowchart.GetUniqueVariableKey(key, variable);

            bool isGlobal = scopeProp.enumValueIndex == (int)VariableScope.Global;


            if (isGlobal && Application.isPlaying)
            {
                var res = FungusManager.Instance.GlobalVariables.GetVariable(keyProp.stringValue);
                if (res != null)
                {
                    SerializedObject globalValue = new SerializedObject(res);
                    var globalValProp            = globalValue.FindProperty("value");

                    var prevEnabled = GUI.enabled;
                    GUI.enabled = false;

                    EditorGUI.PropertyField(rects[2], globalValProp, new GUIContent(""));

                    GUI.enabled = prevEnabled;
                }
            }
            else
            {
                EditorGUI.PropertyField(rects[2], defaultProp, new GUIContent(""));
            }


            scope = (VariableScope)EditorGUI.EnumPopup(rects[3], variable.Scope);
            scopeProp.enumValueIndex = (int)scope;

            variableObject.ApplyModifiedProperties();

            GUI.backgroundColor = Color.white;
        }
Exemple #5
0
        public virtual void DrawVariablesGUI(bool showVariableToggleButton, int w)
        {
            serializedObject.Update();

            var t = target as Flowchart;

            if (t.Variables.Count == 0)
            {
                t.VariablesExpanded = true;
                //showVariableToggleButton = true;
            }

            if (showVariableToggleButton && !t.VariablesExpanded)
            {
                if (GUILayout.Button("Variables (" + t.Variables.Count + ")", GUILayout.Height(24)))
                {
                    t.VariablesExpanded = true;
                }

                // Draw disclosure triangle
                Rect lastRect = GUILayoutUtility.GetLastRect();
                lastRect.x += 5;
                lastRect.y += 5;
                EditorGUI.Foldout(lastRect, false, "");
            }
            else
            {
                Rect listRect = new Rect();

                // Remove any null variables from the list
                // Can sometimes happen when upgrading to a new version of Fungus (if .meta GUID changes for a variable class)
                for (int i = t.Variables.Count - 1; i >= 0; i--)
                {
                    if (t.Variables[i] == null)
                    {
                        t.Variables.RemoveAt(i);
                    }
                }

                ReorderableListGUI.Title("Variables");
                VariableListAdaptor adaptor = new VariableListAdaptor(variablesProp, 0, w == 0 ? VariableListAdaptor.DefaultWidth : w);

                ReorderableListFlags flags = ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton;

                ReorderableListControl.DrawControlFromState(adaptor, null, flags);

                listRect = GUILayoutUtility.GetLastRect();

                float plusWidth  = 32;
                float plusHeight = 24;

                Rect  buttonRect   = listRect;
                float buttonHeight = 24;
                buttonRect.x      = 4;
                buttonRect.y     -= buttonHeight - 1;
                buttonRect.height = buttonHeight;
                if (!Application.isPlaying)
                {
                    buttonRect.width -= 30;
                }

                if (showVariableToggleButton && GUI.Button(buttonRect, "Variables"))
                {
                    t.VariablesExpanded = false;
                }

                // Draw disclosure triangle
                Rect lastRect = buttonRect;
                lastRect.x += 5;
                lastRect.y += 5;

                //this is not required, seems to be legacy that is hidden in the normal reorderable
                if (showVariableToggleButton)
                {
                    EditorGUI.Foldout(lastRect, true, "");
                }

                Rect plusRect = listRect;
                plusRect.x     += plusRect.width - plusWidth;
                plusRect.y     -= plusHeight - 1;
                plusRect.width  = plusWidth;
                plusRect.height = plusHeight;

                if (!Application.isPlaying &&
                    GUI.Button(plusRect, addTexture))
                {
                    GenericMenu        menu  = new GenericMenu();
                    List <System.Type> types = FindAllDerivedTypes <Variable>();

                    // Add variable types without a category
                    foreach (var type in types)
                    {
                        VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(type);
                        if (variableInfo == null ||
                            variableInfo.Category != "")
                        {
                            continue;
                        }

                        AddVariableInfo addVariableInfo = new AddVariableInfo();
                        addVariableInfo.flowchart    = t;
                        addVariableInfo.variableType = type;

                        GUIContent typeName = new GUIContent(variableInfo.VariableType);

                        menu.AddItem(typeName, false, AddVariable, addVariableInfo);
                    }

                    // Add types with a category
                    foreach (var type in types)
                    {
                        VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(type);
                        if (variableInfo == null ||
                            variableInfo.Category == "")
                        {
                            continue;
                        }

                        AddVariableInfo info = new AddVariableInfo();
                        info.flowchart    = t;
                        info.variableType = type;

                        GUIContent typeName = new GUIContent(variableInfo.Category + "/" + variableInfo.VariableType);

                        menu.AddItem(typeName, false, AddVariable, info);
                    }

                    menu.ShowAsContext();
                }
            }

            serializedObject.ApplyModifiedProperties();
        }