public void OnPauseButton() { if (FPSControl.IsOn()) { return; } _GameState gameState = GameControl.GetGameState(); if (gameState == _GameState.Over) { return; } if (toggleFastForward.isOn) { toggleFastForward.isOn = false; } if (gameState == _GameState.Pause) { GameControl.ResumeGame(); UIPauseMenu.Hide(); } else { GameControl.PauseGame(); UIPauseMenu.Show(); } }
void Awake() { instance = this; thisObj = gameObject; transform.localPosition = Vector3.zero; sliderMusicVolume.value = AudioManager.GetMusicVolume() * 100; sliderSFXVolume.value = AudioManager.GetSFXVolume() * 100; }