Exemple #1
0
        public static void Init(string title = "Tower Editor")
        {
            // Get existing open window or if none, make a new one:
            window = (UnitTowerEditorWindow)EditorWindow.GetWindow(typeof(UnitTowerEditorWindow), false, title);
            //~ window.minSize=new Vector2(375, 449);
            //~ window.maxSize=new Vector2(375, 800);

            EditorDBManager.Init();

            InitLabel();
            UpdateObjectHierarchyList();

            skin = Resources.Load <GUISkin>("GUISkin");
        }
Exemple #2
0
        private static void GetAbility()
        {
            EditorDBManager.Init();

            abilityList = EditorDBManager.GetAbilityList();

            if (Application.isPlaying)
            {
                return;
            }

            List <int> abilityIDList = EditorDBManager.GetAbilityIDList();

            for (int i = 0; i < instance.unavailableIDList.Count; i++)
            {
                if (!abilityIDList.Contains(instance.unavailableIDList[i]))
                {
                    instance.unavailableIDList.RemoveAt(i); i -= 1;
                }
            }
        }
Exemple #3
0
        private static void GetTower()
        {
            EditorDBManager.Init();

            towerList = EditorDBManager.GetTowerList();

            if (Application.isPlaying)
            {
                return;
            }

            List <int> towerIDList = EditorDBManager.GetTowerIDList();

            for (int i = 0; i < instance.availableTowerIDList.Count; i++)
            {
                if (!towerIDList.Contains(instance.availableTowerIDList[i]))
                {
                    instance.availableTowerIDList.RemoveAt(i);      i -= 1;
                }
            }
        }
Exemple #4
0
        private static void GetWeapon()
        {
            EditorDBManager.Init();

            weaponList = EditorDBManager.GetFPSWeaponList();

            if (Application.isPlaying)
            {
                return;
            }

            List <int> weaponIDList = EditorDBManager.GetFPSWeaponIDList();

            for (int i = 0; i < instance.unavailableIDList.Count; i++)
            {
                if (!weaponIDList.Contains(instance.unavailableIDList[i]))
                {
                    instance.unavailableIDList.RemoveAt(i); i -= 1;
                }
            }
        }