Exemple #1
0
        // Set a vertexe's value
        public Boolean SetVertexValue(Guid vertexId, Int32 newValue)
        {
            if (!this.VertexExists(vertexId))
            {
                return(false);
            }
            UVertex uv = this.Vertices[vertexId];

            uv.Value = newValue;
            return(true);
        }
Exemple #2
0
        // Add a vertex
        public Boolean AddVertex(UVertex vertexToAdd)
        {
            if (VertexExists(vertexToAdd.VertexId) == true)
            {
                return(false);
            }

            this.Vertices.Add(vertexToAdd.VertexId, vertexToAdd);
            this.AdjacencyMatrix.Add(vertexToAdd.VertexId, new List <Guid>());
            this.IncidenceMatrix.Add(vertexToAdd.VertexId, new List <Guid>());
            return(true);
        }
Exemple #3
0
        //private static readonly GraphUtils instance = new GraphUtils();

        /// <summary>
        ///
        /// </summary>
        //private GraphUtils()
        //{

        //}

        /// <summary>
        ///
        /// </summary>
        //public static GraphUtils Instance
        //{
        //    get
        //    {
        //        return instance;
        //    }
        //}

        /// <summary>
        ///
        /// </summary>
        /// <param name="appContext"></param>
        /// <returns></returns>
        public static UGraph GenerateRandomGraph(AppContext appContext)
        {
            Int32 numNodes = appContext.RandomSource.Next(Defines.MIN_NUM_NODES, Defines.MAX_NUM_NODES);
            //appContext.CurrentGraph = new UGraph();
            UGraph outGraph = new UGraph();

            //appContext.CurrentGraphState = GraphState.New;

            for (Int32 i = 0; i < numNodes; i++)
            {
                UVertex uv = new UVertex
                {
                    Value = appContext.RandomSource.Next()
                };
                outGraph.AddVertex(uv);
            }

            foreach (KeyValuePair <Guid, UVertex> kvp1 in outGraph.Vertices)
            {
                foreach (KeyValuePair <Guid, UVertex> kvp2 in outGraph.Vertices)
                {
                    if (kvp1.Value.VertexId != kvp2.Value.VertexId)
                    {
                        Int32 prob = appContext.RandomSource.Next(1, 10);
                        if (prob >= Defines.EDGE_PROBABILITY * 10)
                        {
                            UEdge ue = new UEdge
                            {
                                HeadVertexId = kvp1.Value.VertexId,
                                TailVertexId = kvp2.Value.VertexId,
                                Value        = appContext.RandomSource.Next()
                            };
                            outGraph.Edges.Add(ue.EdgeId, ue);
                            kvp1.Value.AddNeighbor(kvp2.Value.VertexId);
                            kvp1.Value.AddEdge(ue.EdgeId);
                            kvp2.Value.AddNeighbor(kvp1.Value.VertexId);
                            kvp2.Value.AddEdge(ue.EdgeId);
                        }
                    }
                }
            }

            return(outGraph);
        }
Exemple #4
0
        //public int VertexCount => this.Vertices.Count;

        //public int EdgeCount => this.Edges.Count;

        // adjacent: whether there is an edge from vertex x to vertex y
        public Boolean Adjacent(Guid headVertexId, Guid tailVertexId)
        {
            if (this.Vertices.ContainsKey(headVertexId) == false)
            {
                return(false);
            }

            UVertex uv = this.Vertices[headVertexId];

            foreach (Guid neighId in uv.Neighbors)
            {
                if (neighId == tailVertexId)
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #5
0
        // neighbors: list all neighbors of a given vertex.
        public List <Guid> Neighbors(Guid vertexId)
        {
            UVertex uv = this.Vertices[vertexId];

            return(uv.Neighbors);
        }