Exemple #1
0
        /// <summary>
        /// Resets all unit info stats to the minimum values.
        /// </summary>
        /// <returns>void</returns>
        private void Reset()
        {
            listBoxUnits.Items.Clear();

            CUnit infantry = new CUnit(65, 80, 11, 1, 1.0f, 1.0f, eUnitType.INFANTRY);

            infantry.HPMin            = 50;
            infantry.HPMax            = 110;
            infantry.AttackMin        = 6;
            infantry.AttackMax        = 16;
            infantry.RangeMin         = 1;
            infantry.RangeMax         = 1;
            infantry.CostMin          = 50;
            infantry.CostMax          = 100;
            infantry.AttackSpeedMin   = .5f;
            infantry.AttackSpeedMax   = 1.5f;
            infantry.MovementSpeedMin = .5f;
            infantry.MovementSpeedMax = 1.5f;
            CUnit cavalry = new CUnit(150, 150, 10, 1, 1.0f, 2.0f, eUnitType.CAVALRY);

            cavalry.HPMin            = 100;
            cavalry.HPMax            = 200;
            cavalry.AttackMin        = 5;
            cavalry.AttackMax        = 15;
            cavalry.RangeMin         = 1;
            cavalry.RangeMax         = 1;
            cavalry.CostMin          = 100;
            cavalry.CostMax          = 200;
            cavalry.AttackSpeedMin   = .5f;
            cavalry.AttackSpeedMax   = 1.5f;
            cavalry.MovementSpeedMin = 1.0f;
            cavalry.MovementSpeedMax = 3.0f;
            CUnit cavalryArcher = new CUnit(150, 90, 8, 6, 1.5f, 2.0f, eUnitType.CAVALRY_ARCHER);

            cavalryArcher.HPMin            = 60;
            cavalryArcher.HPMax            = 120;
            cavalryArcher.AttackMin        = 5;
            cavalryArcher.AttackMax        = 11;
            cavalryArcher.RangeMin         = 2;
            cavalryArcher.RangeMax         = 10;
            cavalryArcher.CostMin          = 100;
            cavalryArcher.CostMax          = 200;
            cavalryArcher.AttackSpeedMin   = 1.0f;
            cavalryArcher.AttackSpeedMax   = 2.0f;
            cavalryArcher.MovementSpeedMin = 1.0f;
            cavalryArcher.MovementSpeedMax = 3.0f;
            CUnit axmen = new CUnit(65, 70, 12, 1, 1.0f, 1.0f, eUnitType.AXMEN);

            axmen.HPMin            = 40;
            axmen.HPMax            = 100;
            axmen.AttackMin        = 6;
            axmen.AttackMax        = 18;
            axmen.RangeMin         = 1;
            axmen.RangeMax         = 1;
            axmen.CostMin          = 50;
            axmen.CostMax          = 100;
            axmen.AttackSpeedMin   = .5f;
            axmen.AttackSpeedMax   = 1.5f;
            axmen.MovementSpeedMin = .5f;
            axmen.MovementSpeedMax = 1.5f;
            CUnit archer = new CUnit(50, 50, 8, 6, 1.5f, .75f, eUnitType.ARCHER);

            archer.HPMin            = 20;
            archer.HPMax            = 80;
            archer.AttackMin        = 5;
            archer.AttackMax        = 11;
            archer.RangeMin         = 2;
            archer.RangeMax         = 10;
            archer.CostMin          = 25;
            archer.CostMax          = 75;
            archer.AttackSpeedMin   = 1.0f;
            archer.AttackSpeedMax   = 2.0f;
            archer.MovementSpeedMin = .5f;
            archer.MovementSpeedMax = 1.5f;
            CUnit warElephant = new CUnit(300, 300, 15, 1, 1.75f, .5f, eUnitType.WAR_ELEPHANT);

            warElephant.HPMin            = 100;
            warElephant.HPMax            = 500;
            warElephant.AttackMin        = 10;
            warElephant.AttackMax        = 20;
            warElephant.RangeMin         = 1;
            warElephant.RangeMax         = 1;
            warElephant.CostMin          = 100;
            warElephant.CostMax          = 500;
            warElephant.AttackSpeedMin   = 1.0f;
            warElephant.AttackSpeedMax   = 3.0f;
            warElephant.MovementSpeedMin = .25f;
            warElephant.MovementSpeedMax = 1.0f;

            listBoxUnits.Items.Add(infantry);
            listBoxUnits.Items.Add(cavalry);
            listBoxUnits.Items.Add(cavalryArcher);
            listBoxUnits.Items.Add(axmen);
            listBoxUnits.Items.Add(archer);
            listBoxUnits.Items.Add(warElephant);
            listBoxUnits.SelectedIndex = 0;
        }
Exemple #2
0
        /// <summary>
        /// When "Open" is clicked in the File Menu an Open dialog will launch
        /// for opening of the selected radio button file format (XML or Binary).
        /// </summary>
        /// <param name="sender">The sender of the event</param>
        /// <param name="e">Event data sent with the event</param>
        /// <returns>void</returns>
        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            try
            {
                // Open XML File
                if (radioButtonXML.Checked)
                {
                    OpenFileDialog dlg = new OpenFileDialog();
                    dlg.DefaultExt = "xml";
                    dlg.Filter     = "XML|*.xml";
                    if (DialogResult.OK == dlg.ShowDialog())
                    {
                        FileStream fs = new FileStream(dlg.FileName, FileMode.Open);

                        List <CUnit>  units      = new List <CUnit>();
                        XmlSerializer serializer = new XmlSerializer(typeof(List <CUnit>));

                        units = (List <CUnit>)serializer.Deserialize(fs);
                        fs.Close();
                        listBoxUnits.Items.Clear();
                        foreach (CUnit unit in units)
                        {
                            listBoxUnits.Items.Add(unit);
                        }
                    }
                }
                // Open Binary File
                else
                {
                    OpenFileDialog dlg = new OpenFileDialog();
                    dlg.DefaultExt = "dat";
                    dlg.Filter     = "Binary|*.dat";
                    if (DialogResult.OK == dlg.ShowDialog())
                    {
                        listBoxUnits.Items.Clear();
                        FileStream fs = new FileStream(dlg.FileName, FileMode.Open);

                        BinaryReader br    = new BinaryReader(fs);
                        int          count = br.ReadInt16();
                        for (int i = 0; i < count; i++)
                        {
                            CUnit unit = new CUnit();
                            unit.Type        = (eUnitType)br.ReadInt32();
                            unit.HP          = (int)br.ReadInt32();
                            unit.Attack      = (int)br.ReadInt32();
                            unit.Range       = (int)br.ReadInt32();
                            unit.AttackSpeed = (float)br.ReadDouble();
                            unit.Movement    = (float)br.ReadDouble();
                            // New stuff
                            unit.Cost = (int)br.ReadInt32();

                            // New Randomize Stuff
                            unit.HPMin = (int)br.ReadInt32();
                            unit.HPMax = (int)br.ReadInt32();

                            unit.AttackMin = (int)br.ReadInt32();
                            unit.AttackMax = (int)br.ReadInt32();

                            unit.RangeMin = (int)br.ReadInt32();
                            unit.RangeMax = (int)br.ReadInt32();

                            unit.AttackSpeedMin = (float)br.ReadDouble();
                            unit.AttackSpeedMax = (float)br.ReadDouble();

                            unit.MovementSpeedMin = (float)br.ReadDouble();
                            unit.MovementSpeedMax = (float)br.ReadDouble();

                            unit.CostMin = (int)br.ReadInt32();
                            unit.CostMax = (int)br.ReadInt32();


                            listBoxUnits.Items.Add(unit);
                        }
                        br.Close();
                        fs.Close();
                    }
                }
                listBoxUnits.SelectedIndex = 0;
            }

            // Catch the Exception generated if the
            // we have problems reading the file
            catch (Exception de)
            {
                // Give the user a little info and prevent a crash!
                MessageBox.Show("Error opening file! Exception: " + de.GetType().Name, "Open Error");

                // Reset all values to make sure no garabe was read in
                Reset();
            }
        }