Exemple #1
0
    public override void OnJoinedRoom()
    {
        Debug.Log("Joined room");
        systemText.ShowText("Joined " + targetScene + "...");
        localPlayer = PhotonNetwork.Instantiate(playerPrefab.name, Vector3.zero, Quaternion.identity).GetComponent <Unimotion.Player>();

        /*GameCamera camera = Camera.main.GetComponent<GameCamera>();
         * camera.socket = localPlayer.cameraSocket;*/

        UnityEngine.Events.UnityAction <Scene, LoadSceneMode> tmpDelegate = null;
        tmpDelegate = delegate(Scene scene, LoadSceneMode mode) {
            localPlayer.transform.position = Vector3.zero + Vector3.up;
            localPlayer.transform.rotation = Quaternion.identity;

            FindObjectOfType <UIManager>().character = localPlayer.GetComponent <Character>();
            Unimotion.Player.main = localPlayer;

            Cursor.lockState = CursorLockMode.Locked;
            Cursor.visible   = false;

            SceneManager.sceneLoaded -= tmpDelegate;
        };

        SceneManager.sceneLoaded += tmpDelegate;
        SceneManager.LoadScene(targetScene);
    }
Exemple #2
0
    /*public void SelectNext() {
     *  selected = Mathf.Clamp(selected + 1, 0, Actions.Length - 1);
     * }
     *
     * public void SelectPrevious() {
     *  selected = Mathf.Clamp(selected - 1, 0, Actions.Length - 1);
     * }*/

    protected void Update()
    {
        Collider[] cols     = Physics.OverlapSphere(transform.position, 1f, LayerMask.GetMask(new string[] { "Characters" }));
        bool       detected = false;

        foreach (Collider col in cols)
        {
            Unimotion.Player player = col.GetComponent <Unimotion.Player>();
            if (player != null && player.photonView.IsMine && IsInteractable)
            {
                detected = true;
                active   = this;
                break;
            }
        }

        if (!detected && active == this)
        {
            active = null;
        }
    }