public void ReceiveVoxelData(int chunkx, int chunky, int chunkz, byte[] data)
        {
            GameObject chunkObject = ChunkManager.GetChunk(chunkx, chunky, chunkz);    // find the chunk

            if (chunkObject == null)
            {
                return;                                 // abort if chunk isn't spawned anymore
            }
            Chunk chunk = chunkObject.GetComponent <Chunk>();

            ChunkDataFiles.DecompressData(chunk, GetString(data)); // decompress data
//		ChunkManager.DataReceivedCount ++; // let ChunkManager know that we have received the data
            chunk.VoxelsDone = true;                               // let Chunk know that it can update it's mesh
            Chunk.CurrentChunkDataRequests--;
        }
Exemple #2
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        public static Dictionary <string, string[]> LoadedRegions; // data of currently loaded regions


        public bool LoadData()    // attempts to load data from file, returns false if data is not found
        {
            Chunk  chunk     = GetComponent <Chunk>();
            string chunkData = GetChunkData(chunk.ChunkIndex);

            if (chunkData != "")
            {
                ChunkDataFiles.DecompressData(chunk, GetChunkData(chunk.ChunkIndex));
                chunk.VoxelsDone = true;
                return(true);
            }

            else
            {
                return(false);
            }
        }