/* * Unity events */ void Awake() { _commandStack = new CommandStack(); _editModeDic = new Dictionary <EditMode, IEditModeOperator>(); _editModeDic.Add(EditMode.Particle, new ParticleEditModeOperator(this)); _editModeDic.Add(EditMode.Spring, new SpringEditModeOperator(this)); _editModeDic.Add(EditMode.Angle, new AngleEditModeOperator(this)); _editableForm = new EditableForm(); _simulator = new SimpleSim(); _simulator.Init(); }
public FormLabOperator() { _stack = new CommandStack(); }