public void ApplyModel(TR tr) { Destination.position = tr.Translation; Destination.rotation = tr.Rotation; }
public TR Delta(Quaternion sourceRotationOffset) { return(TR.FromLocal(Source) * (LocalInitial * new TR(sourceRotationOffset)).Inverse()); }
public void ApplyLocal(TR tr) { Destination.localPosition = tr.Translation; Destination.localRotation = tr.Rotation; }