public void Export(GameObject root, Model model, ModelExporter converter, ExportArgs option, VRM10ObjectMeta vrmMeta = null) { Storage.Gltf.asset = ExportAsset(model); Storage.Reserve(CalcReserveBytes(model)); foreach (var material in ExportMaterials(model, m_textureExporter, m_settings)) { Storage.Gltf.materials.Add(material); } foreach (var mesh in ExportMeshes(model.MeshGroups, model.Materials, Storage, option)) { Storage.Gltf.meshes.Add(mesh); } using (var arrayManager = new NativeArrayManager()) { foreach (var(node, skin) in ExportNodes(arrayManager, model.Nodes, model.MeshGroups, Storage, option)) { Storage.Gltf.nodes.Add(node); if (skin != null) { var skinIndex = Storage.Gltf.skins.Count; Storage.Gltf.skins.Add(skin); node.skin = skinIndex; } } } Storage.Gltf.scenes.Add(new gltfScene() { nodes = model.Root.Children.Select(child => model.Nodes.IndexOfThrow(child)).ToArray() }); var(vrm, vrmSpringBone, thumbnailTextureIndex) = ExportVrm(root, model, converter, vrmMeta, Storage.Gltf.nodes, m_textureExporter); // Extension で Texture が増える場合があるので最後に呼ぶ var exportedTextures = m_textureExporter.Export(); for (var exportedTextureIdx = 0; exportedTextureIdx < exportedTextures.Count; ++exportedTextureIdx) { var(unityTexture, texColorSpace) = exportedTextures[exportedTextureIdx]; GltfTextureExporter.PushGltfTexture(Storage, unityTexture, texColorSpace, m_textureSerializer); } if (thumbnailTextureIndex.HasValue) { vrm.Meta.ThumbnailImage = Storage.Gltf.textures[thumbnailTextureIndex.Value].source; } UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrm); if (vrmSpringBone != null) { UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrmSpringBone); } // Fix Duplicated name gltfExporter.FixName(Storage.Gltf); }
private Model ToVrmModel(GameObject root) { var exporter = new UniVRM10.ModelExporter(); var model = exporter.Export(root); model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); return(model); }
private Model ToVrmModel(GameObject root) { using (var arrayManager = new NativeArrayManager()) { var exporter = new UniVRM10.ModelExporter(); var model = exporter.Export(arrayManager, root); model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); return(model); } }
public void Export(GameObject root, Model model, ModelExporter converter, ExportArgs option, Func <Texture2D, (byte[], string)> getTextureBytes, VRM10MetaObject metaObject = null)
public void Export(GameObject root, Model model, ModelExporter converter, ExportArgs option, gltfExporter.GetBytesWithMimeFromTexture2D getTextureBytes, VRM10MetaObject metaObject = null) { ExportAsset(model); /// /// 必要な容量を先に確保 /// (sparseは考慮してないので大きめ) /// { var reserveBytes = 0; // mesh foreach (var g in model.MeshGroups) { foreach (var mesh in g.Meshes) { // 頂点バッファ reserveBytes += mesh.IndexBuffer.ByteLength; foreach (var kv in mesh.VertexBuffer) { reserveBytes += kv.Value.ByteLength; } // morph foreach (var morph in mesh.MorphTargets) { foreach (var kv in morph.VertexBuffer) { reserveBytes += kv.Value.ByteLength; } } } } Reserve(reserveBytes); } // material var materialExporter = new Vrm10MaterialExporter(); foreach (Material material in model.Materials) { var glTFMaterial = materialExporter.ExportMaterial(material, m_textureExporter); Storage.Gltf.materials.Add(glTFMaterial); } // mesh ExportMeshes(model.MeshGroups, model.Materials, option); // node ExportNodes(model.Root, model.Nodes, model.MeshGroups, option); var(vrm, vrmSpringBone, thumbnailTextureIndex) = ExportVrm(root, model, converter, metaObject); // Extension で Texture が増える場合があるので最後に呼ぶ for (int i = 0; i < m_textureExporter.Exported.Count; ++i) { var(unityTexture, texColorSpace) = m_textureExporter.Exported[i]; Storage.Gltf.PushGltfTexture(0, unityTexture, texColorSpace, getTextureBytes); } if (thumbnailTextureIndex.HasValue) { vrm.Meta.ThumbnailImage = Storage.Gltf.textures[thumbnailTextureIndex.Value].source; } UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrm); if (vrmSpringBone != null) { UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrmSpringBone); } }