private void modif(int spawn, string type) { if (type == "IA_K") { couple cople = new couple(); cople.vie = int.Parse(textBox4.Text); cople.speed = int.Parse(textBox5.Text); cople.damage = int.Parse(textBox12.Text); cople.X = savefile.ia_Kamikaze[spawn].X; cople.Y = savefile.ia_Kamikaze[spawn].Y; savefile.ia_Kamikaze[spawn] = cople; manage_k.remove_all(); for (int i = 0; i < savefile.ia_Kamikaze.Count; i++) manage_k.Add(cople, i); } else if (type == "b") { Bonus bonu = new Bonus(); bonu.speed = int.Parse(textBox17.Text); bonu.angle = int.Parse(textBox18.Text); bonu.launch = savefile.bonus[spawn].launch; bonu.X = openX; bonu.Y = openY; char types = savefile.bonus[spawn].type; if (radioButton3.Checked) types = 'v'; else if (radioButton4.Checked) types = 'b'; else if (radioButton5.Checked) types = 'm'; else if (radioButton6.Checked) types = 'p'; else if (radioButton7.Checked && textBox18.BackColor == System.Drawing.Color.Green && textBox17.BackColor == System.Drawing.Color.Green) { if (radioButton8.Checked) types = 'a'; else if (radioButton9.Checked) types = 'c'; else if (radioButton10.Checked) types = 's'; } bonu.type = types; savefile.bonus[spawn] = bonu; ovni.remove_all(); for (int i = 0; i < savefile.bonus.Count; ++i) ovni.Add(savefile.bonus[i].type, savefile.bonus[i].X, savefile.bonus[i].Y, i); } else { quaintuplet quaint = new quaintuplet(); quaint.color = new Microsoft.Xna.Framework.Color(color2.R, color2.G, color2.B, color2.A); quaint.damage = int.Parse(textBox13.Text); quaint.firerate = int.Parse(textBox6.Text); quaint.nombre = int.Parse(textBox3.Text); quaint.seconde = seconde; quaint.speed = int.Parse(textBox2.Text); quaint.trajectory = (string)comboBox4.SelectedItem; quaint.vie = int.Parse(textBox1.Text); quaint.bullet_Speed = int.Parse(textBox15.Text); if (type == "IA_V") { quaint.X = savefile.ia_viseur[spawn].X; quaint.Y = savefile.ia_viseur[spawn].Y; savefile.ia_viseur[spawn] = quaint; manage_V.remove_all(); for (int i = 0; i < savefile.ia_viseur.Count; ++i) manage_V.Add(savefile.ia_viseur[i], i); } else if (type == "IA_T") { quaint.X = savefile.ia_tireur[spawn].X; quaint.Y = savefile.ia_tireur[spawn].Y; savefile.ia_tireur[spawn] = quaint; manage_T.remove_all(); for (int i = 0; i < savefile.ia_tireur.Count; ++i) manage_T.Add(savefile.ia_tireur[i], i); } } }
public void Add(couple couple) { ia_manage.Add(new Stalker(new Rectangle((int)(couple.X * window_W), -1 * _rectangle.Height, _rectangle.Width, _rectangle.Height), couple)); }
// tab2 kamikaze private void button3_Click(object sender, EventArgs e) { if (textBox4.BackColor == System.Drawing.Color.Green && textBox5.BackColor == System.Drawing.Color.Green && textBox12.BackColor == System.Drawing.Color.Green) { if (spawn == -1) { couple couple = new couple(); couple.X = openX; couple.Y = openY; couple.seconde = seconde; couple.damage = int.Parse(textBox12.Text); couple.speed = int.Parse(textBox5.Text); couple.vie = int.Parse(textBox4.Text); savefile.ia_Kamikaze.Add(couple); manage_k.Add(couple, manage_k.Ia_manage.Count); this.hidou(); } else { modif(spawn, ia_type); this.hidou(); } } }
public void Add(couple couple, int spawn) { ia_manage.Add(new Stalker(new Rectangle((int)(couple.X * window_W), (int)(couple.Y * window_H), _rectangle.Width, _rectangle.Height), couple, spawn)); }