/// <summary>
 /// The constructor will setup the property editor based on the attribute if one is found
 /// </summary>
 public PropertyEditor()
 {
     //assign properties based on the attribute if it is found
     _attribute = GetType().GetCustomAttribute <PropertyEditorAttribute>(false);
     if (_attribute != null)
     {
         //set the id/name from the attribute
         Alias             = _attribute.Alias;
         Name              = _attribute.Name;
         IsParameterEditor = _attribute.IsParameterEditor;
     }
 }
 /// <summary>
 /// The constructor will setup the property editor based on the attribute if one is found
 /// </summary>
 public PropertyEditor()             
 {
     //assign properties based on the attribute if it is found
     _attribute = GetType().GetCustomAttribute<PropertyEditorAttribute>(false);
     if (_attribute != null)
     {
         //set the id/name from the attribute
         Alias = _attribute.Alias;
         Name = _attribute.Name;
         IsParameterEditor = _attribute.IsParameterEditor;
     }
 }
Exemple #3
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        /// <summary>
        /// The constructor will setup the property editor based on the attribute if one is found
        /// </summary>
        public PropertyEditor()
        {
            //defaults
            Icon  = Constants.Icons.PropertyEditor;
            Group = "common";

            //assign properties based on the attribute if it is found
            _attribute = GetType().GetCustomAttribute <PropertyEditorAttribute>(false);
            if (_attribute != null)
            {
                //set the id/name from the attribute
                Alias             = _attribute.Alias;
                Name              = _attribute.Name;
                IsParameterEditor = _attribute.IsParameterEditor;
                Icon              = _attribute.Icon;
                Group             = _attribute.Group;
                IsDeprecated      = _attribute.IsDeprecated;
            }
        }