public Model(Player a_player, StateHandler a_stateHandler, Levels a_levels, Enemy a_enemy, EnemyBolt a_enemyBolt) { m_enemy = new List<Enemy>(); m_boltEnemy = new List<EnemyBolt>(); m_player = a_player; m_stateHandler = a_stateHandler; m_levels = a_levels; m_modelEnemy = a_enemy; m_modelEnemyBolt = a_enemyBolt; // m_view = new View.View(a_manager, a_contentLoader, a_graphics); m_save = new Save(m_player, m_stateHandler, m_levels, this); SetEnemies(); // m_view = a_view; }
internal void DoSave(Player a_player, StateHandler a_stateHandler, Levels a_levels, Model a_model, Save a_save) { a_save = new Save(m_player, a_stateHandler, a_levels, a_model); a_save.InitiateSave(); }
internal void DoLoad(Save a_save) { a_save.InitiateLoad(); }