public Model(Player a_player, StateHandler a_stateHandler, Levels a_levels, Enemy a_enemy, EnemyBolt a_enemyBolt)
 {
     m_enemy = new List<Enemy>();
     m_boltEnemy = new List<EnemyBolt>();
     m_player = a_player;
     m_stateHandler = a_stateHandler;
     m_levels = a_levels;
     m_modelEnemy = a_enemy;
     m_modelEnemyBolt = a_enemyBolt;
     // m_view = new View.View(a_manager, a_contentLoader, a_graphics);
     m_save = new Save(m_player, m_stateHandler, m_levels, this);
     SetEnemies();
     //  m_view = a_view;
 }
 internal void DoSave(Player a_player, StateHandler a_stateHandler, Levels a_levels, Model a_model, Save a_save)
 {
     a_save = new Save(m_player, a_stateHandler, a_levels, a_model);
     a_save.InitiateSave();
 }
 internal void DoLoad(Save a_save)
 {
     a_save.InitiateLoad();
 }