private void Log(string level, string message)
        {
            if (logger == null && useGlobalLogger)
            {
                logger = GameObject.Find("_USV_Global_Logger_").GetComponent <UdonLogger>();
            }

            if (logger != null)
            {
                logger.Log(level, gameObject.name, message);
            }
            else
            {
                Debug.Log($"{level} [{gameObject.name}] {message}");
            }
        }
Exemple #2
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        private void Start()
        {
            text = GetComponent <TextMeshPro>();

            levelCount        = Mathf.Min(levels.Length, colors.Length);
            relayTargetCount  = Mathf.Min(relayTargets.Length, relayLevels.Length);
            relayLevelIndices = new int[relayTargetCount];
            if (relayToGlobalLogger)
            {
                globalLogger = (UdonLogger)GameObject.Find("_USV_Global_Logger_").GetComponent(typeof(UdonBehaviour));
            }
            relayToGlobalLoggerLevelIndex = int.MaxValue;

            for (int i = 0; i < levelCount; i++)
            {
                var level = levels[i];
                if (level == consoleLevel)
                {
                    consoleLevelIndex = i;
                }
                if (level == textLevel)
                {
                    textLevelIndex = i;
                }

                for (int j = 0; j < relayTargetCount; j++)
                {
                    if (levels[j] == relayLevels[i])
                    {
                        relayLevelIndices[j] = i;
                    }
                }

                if (globalLogger != null && level == relayToGlobalLoggerLevel)
                {
                    relayToGlobalLoggerLevelIndex = i;
                }
            }

            initialized = true;
            Log("Info", gameObject.name, "Initialized");
        }