void TestCustomEvent()
        {
            callCounter = 0;

            referenceScript.spawnerBehaviour = this;
            referenceScript.CallEvent();

            tester.TestAssertion("Disabled Object Send Custom Event", callCounter == 1);
        }
Exemple #2
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        void TestCustomEvent()
        {
            spawnCounter = 0;

            GameObject newObject = VRCInstantiate(referenceSpawnObject);

            InstantiatedObjectTesterScript testScript = (InstantiatedObjectTesterScript)newObject.GetComponent(typeof(UdonBehaviour));

            testScript.spawnerBehaviour = this;
            testScript.CallEvent();

            tester.TestAssertion("Instantiated Object Send Event", spawnCounter == 1);

            Destroy(newObject);
        }