public override void Start() { //base.Start(); // Need to figure out if InstantiateRoom will cause any issues for the time being base.Start(); ServerFinder_Hololens.ServerStartAsync(); SocketServer_Hololens.StartAsync(); }
protected void OnApplicationQuit() { #if UNITY_WSA_10_0 && !UNITY_EDITOR ServerFinder_Hololens.KillThreads(); #else ServerFinder.KillThreads(); #endif }
// Insert overrides here public override void Start() { base.Start(); ServerFinder_Hololens.FindServerAsync(); SocketServer_Hololens.StartAsync(); }