public override void OnGLPaint(C2DGraphics gr)
        {
            base.OnGLPaint(gr);
            if ((Text == null) || (Text.Length == 0))
                return;
            if (mGLFontCache == null)
            {
                mGLFontCache =  gr.GetFont(mGLFont);
                if (mGLFontCache == null)
                    return;
            }

            gr.SetColor(Style.ForeColor);
            int dlen = mGLFontCache.DispLength(Text);
            int x = (Width - dlen) / 2;
            if (mTextAlign == ContentAlignment.MiddleLeft)
            {
                x = 0;
            }
            else if (mTextAlign == ContentAlignment.MiddleRight)
            {
                x = Width - dlen;
            }
            int y = (Height - mGLFontCache.height) / 2;
            gr.Text(mGLFontCache, x, y, Text);
        }
        public ctl3DView()
        {
            InitializeComponent();
            //Visible = false;
            //SetupSceneTree();
            m_modelAnimTmr = null;
            m_camera = new GLCamera();
            m_axisCam = new GLCamera();
            ResetCameraView();
            m_isectnormal = new Engine3D.Vector3d();

            mainViewSplitContainer.Panel1Collapsed = true;

            UVDLPApp.Instance().m_undoer.AsociateUndoButton(buttUndo);
            UVDLPApp.Instance().m_undoer.AsociateRedoButton(buttRedo);

            //glControl1. = new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, 8);
            gr2d = UVDLPApp.Instance().m_2d_graphics;
            ctlBgndList = new List<ctlBgnd>();
            guiconf = UVDLPApp.Instance().m_gui_config;
            guiconf.TopLevelControl = mainViewSplitContainer.Panel2;
            UpdateButtonList();
            //guiconf.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig);
            RearrangeGui();

            // toplevel controls must point to this

            glControl1.PaintCallback += new ctlGL.delPaint(DisplayFunc);            

            m_sliceTex = -1;
            RegisterCallbacks();

            UVDLPApp.Instance().m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
            UVDLPApp.Instance().AppEvent += new AppEventDelegate(AppEventDel);
        }
Exemple #3
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        public ctl3DView()
        {
            InitializeComponent();
            //Visible = false;
            //SetupSceneTree();
            m_modelAnimTmr = null;
            m_camera = new GLCamera();
            m_axisCam = new GLCamera();
            ResetCameraView();
            m_isectnormal = new Engine3D.Vector3d();

            mainViewSplitContainer.Panel1Collapsed = true;

            UVDLPApp.Instance().m_undoer.AsociateUndoButton(buttUndo);
            UVDLPApp.Instance().m_undoer.AsociateRedoButton(buttRedo);

            //glControl1. = new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, 8);
            gr2d = UVDLPApp.Instance().m_2d_graphics;
            ctlBgndList = new List<ctlBgnd>();
            guiconf = UVDLPApp.Instance().m_gui_config; // set from the main program GUIConfig
            guiconf.TopLevelControl = mainViewSplitContainer.Panel2;
            UpdateButtonList();
            RearrangeGui(); // once the GUIConfig is loaded from the plugins and from the main GUIConfig, the screen is re-arranged

            // toplevel controls must point to this

            glControl1.PaintCallback += new ctlGL.delPaint(DisplayFunc);

            m_sliceTex = -1;
            RegisterCallbacks();

            UVDLPApp.Instance().m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
            UVDLPApp.Instance().AppEvent += new AppEventDelegate(AppEventDel);
        }
        public ctl3DView()
        {
            InitializeComponent();

            //SetupSceneTree();
            m_modelAnimTmr = null;
            m_camera = new GLCamera();
            ResetCameraView();
            m_isectnormal = new Engine3D.Vector3d();
            ctlViewOptions.TreeViewHolder = mainViewSplitContainer;
            ctlViewOptions.LayerNumberScroll = numLayer;
            ctlViewOptions.ObjectInfoPanel = objectInfoPanel;
            ctlViewOptions.SceneControl = ctlScene1;
            mainViewSplitContainer.Panel1Collapsed = true;

            UVDLPApp.Instance().m_undoer.AsociateUndoButton(buttUndo);
            UVDLPApp.Instance().m_undoer.AsociateRedoButton(buttRedo);

            //glControl1. = new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, 8);
            gr2d = UVDLPApp.Instance().m_2d_graphics;
            ctlBgndList = new List<ctlBgnd>();
            guiconf = UVDLPApp.Instance().m_gui_config;
            guiconf.TopLevelControl = mainViewSplitContainer.Panel2;
            UpdateButtonList();
            guiconf.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig);
            RearrangeGui();

            ctlObjScale.c3d = this;
            ctlObjRotate.c3d = this;
            ctlObjMove.c3d = this;
            ctlSupport.c3d = this;
            objectInfoPanel.c3d = this;
            ctlViewOptions.c3d = this;
            ctlMeshTools1.c3d = this;
            ctlScene1.c3d = this;

            /*ctlImageButton imbtn = new ctlImageButton();
            imbtn.BackColor = System.Drawing.Color.Navy;
            imbtn.CheckImage = null;
            imbtn.Image = global::UV_DLP_3D_Printer.Properties.Resources.homeButt;
            imbtn.Location = new System.Drawing.Point(200, 200);
            imbtn.Name = "buttGlHome";
            imbtn.Size = new System.Drawing.Size(48, 48);
            imbtn.TabIndex = 16;
            imbtn.Visible = true;

            mainViewSplitContainer.Panel2.Controls.Add(imbtn);
            imbtn.BringToFront();*/
            //buttGlHome.GLVisible = true;
            //buttGlHome.BackColor = Color.Transparent;
            //buttGlHome.FixStyle();
            //buttGlHome.BackColor = Color.FromArgb(60,0,0,0);

            m_sliceTex = -1;
        }
 public override void Show(C2DGraphics g2d, int w, int h)
 {
     if (!visible)
         return;
     int iw = 0, ih = 0;
     g2d.GetImageDim(imgname, ref iw, ref ih);
     int px = GuiConfig.GetPosition(0, w, iw, x, docking[1]);
     int py = GuiConfig.GetPosition(0, h, ih, y, docking[0]);
     g2d.SetColor(color);
     g2d.Image(imgname, px, py);
 }
 public override void OnGLPaint(C2DGraphics gr)
 {
     base.OnGLPaint(gr);
     if (mGLImageCach == null)
     {
         mGLImageCach = gr.GetImage(mGLImage);
         if (mGLImageCach == null)
             return;
         gr.SetColor(Style.ForeColor);
         gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, 0, 0, Width, Height);
     }
 }
 public override void Show(C2DGraphics g2d, int w, int h)
 {
     int px, py, pw, ph;
     switch (docking)
     {
         case "t": px = 0; py = 0; pw = w; ph = bw; break;
         case "b": px = 0; py = h - bw; pw = w; ph = bw; break;
         case "l": px = 0; py = 0; pw = bw; ph = h; break;
         case "r": px = w - bw; py = 0; pw = bw; ph = h; break;
         default: px = 0; py = 0; pw = w; ph = h; break;
     }
     g2d.GradientRect(px, py, pw, ph, coltl, coltr, colbl, colbr);
 }
        public ctl3DView()
        {
            InitializeComponent();

            //SetupSceneTree();
            m_modelAnimTmr = null;
            m_camera = new GLCamera();
            ResetCameraView();

            ctlViewOptions.TreeViewHolder = mainViewSplitContainer;
            ctlViewOptions.LayerNumberScroll = numLayer;
            ctlViewOptions.ObjectInfoPanel = objectInfoPanel;
            ctlViewOptions.SceneControl = ctlScene1;
            mainViewSplitContainer.Panel1Collapsed = true;

            UVDLPApp.Instance().m_undoer.AsociateUndoButton(buttUndo);
            UVDLPApp.Instance().m_undoer.AsociateRedoButton(buttRedo);

            //glControl1. = new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, 8);
            gr2d = new C2DGraphics();
            ctlBgndList = new List<ctlBgnd>();
            guiconf = new GuiConfig();
            UpdateButtonList();
            guiconf.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig);
            guiconf.LayoutGui(Width, Height);

            ctlObjScale.c3d = this;
            ctlObjRotate.c3d = this;
            ctlObjMove.c3d = this;
            ctlSupport.c3d = this;
            objectInfoPanel.c3d = this;
            ctlViewOptions.c3d = this;
            ctlMeshTools1.c3d = this;
            ctlScene1.c3d = this;

            m_sliceTex = -1;
        }
Exemple #9
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 public virtual void GLRedraw(C2DGraphics gr, int x, int y)
 {
     if (!GLVisible || !Visible)
         return;
     gr.SetDrawingRegion(x, y, Width, Height);
     OnGLBackgroundPaint(gr);
     OnGLPaint(gr);
     foreach (Control subctl in Controls)
     {
         if (subctl.GetType().IsSubclassOf(typeof(ctlUserPanel)))
         {
             ((ctlUserPanel)subctl).GLRedraw(gr, x + subctl.Location.X, y + subctl.Location.Y);
         }
     }
 }
 public abstract void Show(C2DGraphics g2d, int w, int h);
 public override void OnGLPaint(C2DGraphics gr)
 {
     base.OnGLPaint(gr);
     if (mGLImageCach == null)
     {
         mGLImageCach = gr.GetImage(mGLImage);
         if (mGLImageCach == null)
             return;
         mSubImgWidth = mGLImageCach.w / Style.SubImgCount;
     }
     GuiControlStyle stl = Style;
     if (stl.SubImgCount == 4)
         GLPaint4(gr);
     if (stl.SubImgCount == 1)
         GLPaint1(gr, stl);
     C2DImage cimg = stl.CheckedImageCach;
     if (Enabled && (cimg != null))
     {
         int chimgw = cimg.w / 2;
         int posx = Checked ? chimgw : 0;
         gr.SetColor(stl.CheckedColor);
         gr.Image(cimg, posx, 0, chimgw, cimg.h, 0, 0, Width, Height);
     }
 }
 void GLPaint1(C2DGraphics gr, GuiControlStyle stl)
Exemple #13
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 public virtual void OnGLBackgroundPaint(C2DGraphics gr)
 {
     if (mGLBackgroundImage != null)
     {
         gr.Panel9(mGLBackgroundImage, 0, 0, Width, Height);
         return;
     }
     gr.Rectangle(0, 0, Width, Height, Style.BackColor);
 }
Exemple #14
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 public virtual void OnGLPaint(C2DGraphics gr)
 {
 }
        void GLPaint1(C2DGraphics gr, ButtonStyle stl)
        {
            if (Enabled == false)
            {
                gr.SetColor(stl.DisabledColor);
            }
            else
            {
                switch (mCtlState)
                {
                    case CtlState.Hover:
                        if (Checked)
                            gr.SetColor(stl.CheckedColor);
                        else
                            gr.SetColor(stl.HoverColor);
                        break;

                    case CtlState.Normal:
                        if (Checked)
                            gr.SetColor(stl.CheckedColor);
                        else
                            gr.SetColor(stl.ForeColor);
                        break;

                    case CtlState.Pressed:
                        gr.SetColor(stl.PressedColor);
                        break;
                }
            }

            if (mCtlState == CtlState.Hover)
            {
                float scx = (float)Width / 16f;
                float scy = (float)Height / 16f;
                gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, -scx, -scy, Width + 2f * scx, Height + 2f * scy);
            }
            else
            {
                gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, 0, 0, Width, Height);
            }
        }
 public void DrawBackground(C2DGraphics g2d, int w, int h)
 {
     Draw(BgndDecorList, g2d, w, h);
 }
 void Draw(List<DecorItem> dlist, C2DGraphics g2d, int w, int h)
 {
     foreach (DecorItem di in dlist)
     {
         di.Show(g2d, w, h);
     }
 }
        void GLPaint1(C2DGraphics gr, GuiControlStyle stl)
        {
            gr.SetColor(GetPaintColor(stl));

            float scale = 1;
            if (mCtlState == CtlState.Hover)
                scale = (float)stl.HoverSize / 100f;
            if (mCtlState == CtlState.Pressed)
                scale = (float)stl.PressedSize / 100f;

            if ((scale < 0.999f) || (scale > 1.001f))
            {
                float w = (float)Width * scale;
                float h = (float)Height * scale;
                float scx = ((float)Width - w) / 2f;
                float scy = ((float)Height - h) / 2f;
                gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, scx, scy, w, h);
            }
            else
            {
                gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, 0, 0, Width, Height);
            }
        }
 void GLPaint4(C2DGraphics gr)
 {
     int index = (int)mCtlState;
     if (Enabled == false)
         index = 3;
     if (mGLImageCach != null)
     {
         gr.SetColor(Color.White);
         mSrcrc.X = mSubImgWidth * index;
         gr.Image(mGLImageCach, mSubImgWidth * index, 0, mSubImgWidth, mGLImageCach.h, 0, 0, Width, Height);
         /*if (Enabled && (mCheckImage != null))
         {
             mCheckrc.X = Checked ? mSubChkImgWidth : 0;
             gr.DrawImage(mCheckImage, mDstrc, mCheckrc, GraphicsUnit.Pixel);
         }*/
     }
 }
 public void DrawForeground(C2DGraphics g2d, int w, int h)
 {
     Draw(FgndDecorList, g2d, w, h);
 }
Exemple #21
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 public virtual void GLRedraw(C2DGraphics gr)
 {
     GLRedraw(gr, Location.X, Location.Y);
 }
 private UVDLPApp()
 {
     m_supportmode = eSupportEditMode.eNone;
     SceneFileName = "";
     m_callbackhandler = new CallbackHandler();
     m_appconfig = new AppConfig();
     m_printerinfo = new MachineConfig();
     m_buildparms = new SliceBuildConfig();
     m_deviceinterface = new DeviceInterface();
     m_buildmgr = new BuildManager();
     m_slicer = new Slicer();
     m_slicer.m_slicemethod = Slicer.eSliceMethod.eNormalCount;// configure the slicer to user the new normal count - Thanks Shai!!!
     m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
     //m_dispmgr = DisplayManager.Instance(); // initialize the singleton for early event app binding
     //m_flexslice = new FlexSlice();
     m_gcode = new GCodeFile(""); // create a blank gcode to start with
     m_supportconfig = new SupportConfig();
     m_supportgenerator = new SupportGenerator();
     m_supportgenerator.SupportEvent+= new SupportGeneratorEvent(SupEvent);
     CSG.Instance().CSGEvent += new CSG.CSGEventDel(CSGEvent);
     m_proj_cmd_lst = new prjcmdlst();
     m_plugins = new List<PluginEntry>(); // list of user plug-ins
     m_pluginstates =  PluginStates.Instance(); // initialize the plugin state singleton
     m_undoer = new Undoer();
     m_2d_graphics = new C2DGraphics();
     m_gui_config = new GuiConfigManager();
     m_AuxBuildCmds = AuxBuildCmds.Instance(); // make sure the singleton doesn't go away...
     m_sequencemanager = SequenceManager.Instance();
     m_exporter = new frmExport();
     m_exporter.RegisterExporter(new B9JExporter());
 }
 private UVDLPApp()
 {
     m_callbackhandler = new CallbackHandler();
     m_appconfig = new AppConfig();
     m_printerinfo = new MachineConfig();
     m_buildparms = new SliceBuildConfig();
     m_deviceinterface = new DeviceInterface();
     m_buildmgr = new BuildManager();
     m_slicer = new Slicer();
     m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
     //m_dispmgr = DisplayManager.Instance(); // initialize the singleton for early event app binding
     //m_flexslice = new FlexSlice();
     m_gcode = new GCodeFile(""); // create a blank gcode to start with
     m_supportconfig = new SupportConfig();
     m_supportgenerator = new SupportGenerator();
     m_supportgenerator.SupportEvent+= new SupportGeneratorEvent(SupEvent);
     CSG.Instance().CSGEvent += new CSG.CSGEventDel(CSGEvent);
     m_proj_cmd_lst = new prjcmdlst();
     m_plugins = new List<PluginEntry>(); // list of user plug-ins
     m_undoer = new Undoer();
     m_2d_graphics = new C2DGraphics();
     m_gui_config = new GuiConfig();
 }