Exemple #1
0
 private void camera_update()
 {
     // camera view for VR
     PerformanceFetcher.PushMarker("camera_view");
     {
         bool reset_view = false;
         if (InputManager.Instance.getButton(InputManager.Button.Camera) > 0)
         {
             subjective_ = !subjective_;
             if (subjective_)
             {
                 reset_view = true;
             }
         }
         if (reset_position_)
         {
             reset_view      = true;
             reset_position_ = false;
         }
         if (reset_view)
         {
             resetView();
         }
         if (subjective_)
         {
             camera_holder_transform_.position = (player_go_.transform.position +
                                                  new Vector3(0, 0.5f, 0f + view_offset_z_));
         }
         else
         {
             camera_holder_transform_.position = new Vector3(0, 0, 0);
         }
     }
     PerformanceFetcher.PopMarker();
 }
Exemple #2
0
 // The Update
 void Update()
 {
     render_tick3_ = stopwatch_.ElapsedTicks - render_start_tick_;
     PerformanceFetcher.PushMarker("Update");
     unity_update();
     end_of_frame();
     PerformanceFetcher.PopMarker();
     render_tick4_ = stopwatch_.ElapsedTicks - render_start_tick_;
 }
Exemple #3
0
        private void unity_update()
        {
            beginPerformanceMeter2();

            // input phase
            PerformanceFetcher.PushMarker("input_update");
            input_update();
            PerformanceFetcher.PopMarker();

            //
            PerformanceFetcher.PushMarker("several render");
            double render_time = update_time_ - dt_;

            render(ref draw_buffer_[rendering_front_]);
            Debris.Instance.render(rendering_front_, camera_, render_time, flow_speed_, dt_);
            Spark.Instance.render(rendering_front_, camera_, render_time, flow_speed_);
            Beam.Instance.render(rendering_front_);
            Beam2.Instance.render(rendering_front_);
            Trail.Instance.render(rendering_front_);
            if (explosion_material_ != null)
            {
                Explosion.Instance.render(rendering_front_, camera_, render_time, flow_speed_ * 0.25f);
            }
            Hahen.Instance.render(rendering_front_, render_time);
            Shockwave.Instance.render(rendering_front_, camera_, render_time);
            Shield.Instance.render(rendering_front_, render_time);
            Sight.Instance.render(rendering_front_, camera_, render_time);
            LockonRange.Instance.render(dt_);
            LockonRangeRenderer.Instance.render(render_time, dt_);
            TubeScroller.Instance.render();
            PerformanceFetcher.PopMarker();

            PerformanceFetcher.PushMarker("hud render");
            VRSprite.Instance.render(rendering_front_, camera_);
            MySprite.Instance.render(rendering_front_);
            MyFont.Instance.render(rendering_front_);
            PerformanceFetcher.PopMarker();

            // memory investigation
            used_heap_size_ = (long)Profiler.usedHeapSize;
            mono_heap_size_ = (long)Profiler.GetMonoHeapSize();
            mono_used_size_ = (long)Profiler.GetMonoUsedSize();

            // frame
            elapsed_frame_time_         = Time.time - prev_frame_time_;
            elapsed_frame_time_display_ = Mathf.Lerp(elapsed_frame_time_display_, elapsed_frame_time_, 0.01f);
            prev_frame_time_            = Time.time;
        }