void ConvertMesh(UsdMesh mesh, string path) { if (mesh == null) { return; } // todo }
public static void Open(UsdMesh stream) { var window = (UsdPrecomputeNormalsWindow)EditorWindow.GetWindow(typeof(UsdPrecomputeNormalsWindow)); window.titleContent = new GUIContent("Precompute"); window.m_stream = null; window.m_mesh = stream; window.Show(); }
Mesh usdiShareOrCreateMesh(UsdMesh parent) { var master = parent.master as UsdMesh; if (master != null) { return(master.submeshes[m_nth].mesh); } else { return(new Mesh() { name = "<dyn>" }); } }
UsdSchema usdiCreateNode(usdi.Schema schema) { UsdSchema ret = null; if (ret == null) { var s = usdi.usdiAsPoints(schema); if (s) { ret = new UsdPoints(); } } if (ret == null) { var s = usdi.usdiAsMesh(schema); if (s) { ret = new UsdMesh(); } } if (ret == null) { var s = usdi.usdiAsCamera(schema); if (s) { ret = new UsdCamera(); } } if (ret == null) { // Xform must be latter because some schemas are subclass of Xform var s = usdi.usdiAsXform(schema); if (s) { ret = new UsdXform(); } } if (ret == null) { ret = new UsdSchema(); } ret.nativeSchemaPtr = schema; ret.stream = this; return(ret); }
public void usdiSetupMesh(UsdMesh parent) { if (!m_setupRequierd) { return; } m_setupRequierd = false; if (m_umesh == null) { m_umesh = new Mesh(); m_umesh.MarkDynamic(); } var meshData = parent.meshData; usdiSetupBones(parent, ref meshData); }
void usdiSetupBones(UsdMesh parent, ref usdi.MeshData meshData) { { var tmp = usdi.MeshData.default_value; m_bindposes = new Matrix4x4[parent.meshData.num_bones]; tmp.bindposes = usdi.GetArrayPtr(m_bindposes); usdi.usdiMeshReadSample(parent.nativeMeshPtr, ref tmp, usdi.defaultTime, true); } var renderer = m_renderer as SkinnedMeshRenderer; if (renderer == null) { return; } if (m_nth > 0) { m_bindposes = parent.submeshes[0].bindposes; m_rootBone = parent.submeshes[0].rootBone; m_bones = parent.submeshes[0].bones; } else { var rootBoneName = usdi.S(meshData.root_bone); var boneNames = usdi.SA(meshData.bones); if (parent.isInstance) { // remap bone names var root = parent.nativeSchemaPtr; for (;;) { root = usdi.usdiPrimGetParent(root); if (!usdi.usdiPrimGetMaster(root)) { break; } } var r = usdi.usdiPrimFindChild(root, Path.GetFileName(rootBoneName), true); if (r) { rootBoneName = usdi.usdiPrimGetPathS(r); } for (int i = 0; i < boneNames.Length; ++i) { var c = usdi.usdiPrimFindChild(root, Path.GetFileName(boneNames[i]), true); if (c) { boneNames[i] = usdi.usdiPrimGetPathS(c); } } } m_bones = new Transform[boneNames.Length]; for (int i = 0; i < boneNames.Length; ++i) { var schema = parent.stream.usdiFindSchema(boneNames[i]); if (schema == null) { Debug.LogError("bone not found: " + boneNames[i]); continue; } if (schema.gameObject == null) { Debug.LogError("bone don't have GameObject: " + boneNames[i]); continue; } m_bones[i] = schema.gameObject.GetComponent <Transform>(); } if (meshData.root_bone != IntPtr.Zero) { var rootBone = parent.stream.usdiFindSchema(rootBoneName); m_rootBone = rootBone.gameObject.GetComponent <Transform>(); } else { m_rootBone = m_bones[0]; // maybe incorrect } } renderer.bones = m_bones; renderer.rootBone = m_rootBone; }
public void usdiOnLoad(UsdMesh parent, int nth) { m_schema = parent.nativeSchemaPtr; m_nth = nth; }
public void usdiSetupComponents(UsdMesh parent) { if (!m_setupRequierd) { return; } m_setupRequierd = false; GameObject go; if (m_nth == 0) { go = parent.gameObject; } else { string name = "Submesh[" + m_nth + "]"; var ptrans = parent.GetComponent <Transform>(); var child = ptrans.FindChild(name); if (child != null) { go = child.gameObject; } else { go = new GameObject(name); go.GetComponent <Transform>().SetParent(parent.GetComponent <Transform>(), false); } } m_trans = go.GetComponent <Transform>(); var meshSummary = parent.meshSummary; var meshData = parent.meshData; bool assignDefaultMaterial = false; if (meshSummary.num_bones > 0) { // setup SkinnedMeshRenderer var renderer = usdi.GetOrAddComponent <SkinnedMeshRenderer>(go, ref assignDefaultMaterial); m_renderer = renderer; usdiSetupBones(parent, ref meshData); if (renderer.sharedMesh != null && parent.master == null && renderer.sharedMesh.name.IndexOf("<dyn>") == 0) { m_umesh = renderer.sharedMesh; } else { m_umesh = usdiShareOrCreateMesh(parent); renderer.sharedMesh = m_umesh; } m_umesh.MarkDynamic(); } else { // setup MeshFilter and MeshRenderer var meshFilter = usdi.GetOrAddComponent <MeshFilter>(go); if (meshFilter.sharedMesh != null && parent.master == null && meshFilter.sharedMesh.name.IndexOf("<dyn>") == 0) { m_umesh = meshFilter.sharedMesh; } else { m_umesh = usdiShareOrCreateMesh(parent); meshFilter.sharedMesh = m_umesh; } m_umesh.MarkDynamic(); m_renderer = usdi.GetOrAddComponent <MeshRenderer>(go, ref assignDefaultMaterial); } #if UNITY_EDITOR if (assignDefaultMaterial) { Material[] materials = null; if (m_nth != 0) { var s = parent.submeshes[0]; if (s.renderer != null) { materials = s.renderer.sharedMaterials; } } if (materials == null) { materials = new Material[] { UnityEngine.Object.Instantiate(GetDefaultMaterial()) }; materials[0].name = "Material_0"; } m_renderer.sharedMaterials = materials; } #endif }