Exemple #1
0
 private void AppendRenderTargetInfo(JsonStringGenerator jsonStringGenerator,
                                     FrameInfoCrawler.FrameDebuggerEventData evtData)
 {
     using (new JsonStringGenerator.ObjectScopeWithName(jsonStringGenerator, "renderTarget"))
     {
         jsonStringGenerator.AddObjectValue("rtName", evtData.rtName).
         AddObjectValue("rtWidth", evtData.rtWidth).AddObjectValue("rtHeight", evtData.rtHeight).
         AddObjectValue("rtCount", evtData.rtCount).AddObjectValue("rtHasDepthTexture", evtData.rtHasDepthTexture);
     }
 }
Exemple #2
0
 private void AppendFrameEvent(JsonStringGenerator jsonStringGenerator,
                               FrameInfoCrawler.FrameDebuggerEvent evt,
                               FrameInfoCrawler.FrameDebuggerEventData evtData)
 {
     using (new JsonStringGenerator.ObjectScope(jsonStringGenerator))
     {
         jsonStringGenerator.AddObjectValue("frameEventIndex", evtData.frameEventIndex);
         jsonStringGenerator.AddObjectValue("type", evt.type.ToString());
         AppendSavedTextureInfo(jsonStringGenerator, "screenshot", evtData.savedScreenShotInfo);
         AppendRenderingInfo(jsonStringGenerator, evt, evtData);
         AppendRenderTargetInfo(jsonStringGenerator, evtData);
         AppendShaderInfo(jsonStringGenerator, evtData);
     }
 }
Exemple #3
0
        private void AppendShaderInfo(JsonStringGenerator jsonStringGenerator,
                                      FrameInfoCrawler.FrameDebuggerEventData evtData)
        {
            using (new JsonStringGenerator.ObjectScopeWithName(jsonStringGenerator, "shaderInfo"))
            {
                jsonStringGenerator.AddObjectValue("shaderName", evtData.shaderName);
                jsonStringGenerator.AddObjectValue("subShaderIndex", evtData.subShaderIndex);
                jsonStringGenerator.AddObjectValue("shaderPassIndex", evtData.shaderPassIndex);
                jsonStringGenerator.AddObjectValue("passName", evtData.passName);
                jsonStringGenerator.AddObjectValue("passLightMode", evtData.passLightMode);
                jsonStringGenerator.AddObjectValue("shaderKeywords", evtData.shaderKeywords);

                AppendShaderParam(jsonStringGenerator, evtData.convertedProperties);
            }
        }
Exemple #4
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        public static RenderTexture GetTargetRenderTexture(FrameInfoCrawler.FrameDebuggerEventData info)
        {
            RenderTexture target         = null;
            var           renderTextures = Resources.FindObjectsOfTypeAll <RenderTexture>();

            foreach (var rt in renderTextures)
            {
                if (rt.width == info.rtWidth && rt.height == info.rtHeight &&
                    rt.name == info.rtName)
                {
                    if (target != null)
                    {
                        Debug.LogWarning("Already find renderTarget. " + info.rtName);
                    }
                    target = rt;
                }
            }
            return(target);
        }
Exemple #5
0
 private void AppendRenderingInfo(JsonStringGenerator jsonStringGenerator,
                                  FrameInfoCrawler.FrameDebuggerEvent evt,
                                  FrameInfoCrawler.FrameDebuggerEventData evtData)
 {
     using (new JsonStringGenerator.ObjectScopeWithName(jsonStringGenerator, "rendering"))
     {
         jsonStringGenerator.AddObjectValue("vertexCount", evtData.vertexCount).
         AddObjectValue("indexCount", evtData.indexCount).
         AddObjectValue("instanceCount", evtData.instanceCount).
         AddObjectValue("drawCallCount", evtData.drawCallCount).
         AddObjectValue("componentInstanceID", evtData.componentInstanceID).
         AddObjectValue("meshInstanceID", evtData.meshInstanceID).
         AddObjectValue("meshSubset", evtData.meshSubset).
         AddObjectValue("batchBreakCauseStr", evtData.batchBreakCauseStr);
         if (evt.gameObject)
         {
             stringBuilder.Length = 0;
             GetGameObjectName(evt.gameObject, stringBuilder);
             jsonStringGenerator.AddObjectValue("gameobject", stringBuilder.ToString());
         }
     }
 }