bool DoExport(string path, FbxExporter.Format format, GameObject[] objects)
        {
            var exporter = new FbxExporter(m_opt);

            exporter.CreateScene(System.IO.Path.GetFileName(path));

            foreach (var obj in objects)
            {
                exporter.AddNode(obj);
            }

            if (exporter.WriteAsync(path, format))
            {
                Debug.Log("Export started: " + path);
                s_records.Add(new Record {
                    path = path, exporter = exporter
                });
                if (s_records.Count == 1)
                {
                    EditorApplication.update += PollAsyncWrite;
                }
                return(true);
            }
            else
            {
                Debug.Log("Export failed: " + path);
                return(false);
            }
        }
        bool DoExport(string path, FbxExporter.Format format, GameObject[] objects)
        {
            var exporter = new FbxExporter(m_opt);

            exporter.CreateScene(System.IO.Path.GetFileName(path));

            foreach (var obj in objects)
            {
                exporter.AddNode(obj);
            }

            var ret = exporter.Write(path, format);

            exporter.Release();
            return(ret);
        }