Exemple #1
0
 /// <summary>
 /// 获取模板ID Sprite
 /// </summary>
 /// <param name="_eType">图片类型</param>
 /// <param name="_nIDArray">模板ID顺序(A,B,C,...)</param>
 /// <returns></returns>
 public Sprite GetSprite(ESpriteType _eType, USpeedUI.WndID _eUserID, params int[] _nIDArray)
 {
     if (_nIDArray[_nIDArray.Length - 1] <= 0)
     {
         return(DefaultSprite);
     }
     return(GetSprite(dicSpriteType[_eType].AssetBundleName(_nIDArray), dicSpriteType[_eType].AssetName(_nIDArray), _eUserID));
 }
Exemple #2
0
 /// <summary>
 /// 移除界面下非异步的Sprite
 /// <para>这方法一般在界面父类执行了</para>
 /// </summary>
 /// <param name="_eUserID">界面ID</param>
 public void DeleteSprite(USpeedUI.WndID _eUserID)
 {
     if (dicUseingSprite.ContainsKey(_eUserID))
     {
         dicUseingSprite[_eUserID].ForEach(DeleteSprite);
         dicUseingSprite[_eUserID].Clear();
         dicUseingSprite.Remove(_eUserID);
     }
 }
Exemple #3
0
    /// <summary>
    /// 直接通过assetBundleName和AssetName获取资源节点 (不太建议这种方法)
    /// </summary>
    /// <param name="strAssetBundleName"></param>
    /// <param name="strAssetName"></param>
    /// <returns></returns>
    public Sprite GetSprite(string strAssetBundleName, string strAssetName, USpeedUI.WndID _eUserID)
    {
        ResNode resData = GetSpriteRes(strAssetBundleName, strAssetName);

        if (resData == null)
        {
            Trace.LogWarning("无法获取Sprite:" + strAssetName + " ,在包" + strAssetBundleName + ",已用默认的透明图替代");
            return(DefaultSprite);
        }
        SetSpriteToUseingDic(_eUserID, resData);
        return(resData.ConvertRes <Sprite>());
    }
Exemple #4
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 private void SetSpriteToUseingDic(USpeedUI.WndID _eWndID, ResNode _resNode)
 {
     if (dicUseingSprite.ContainsKey(_eWndID))
     {
         dicUseingSprite[_eWndID].Add(_resNode);
     }
     else
     {
         List <ResNode> resNode = new List <ResNode>();
         resNode.Add(_resNode);
         dicUseingSprite.Add(_eWndID, resNode);
     }
 }
Exemple #5
0
 /// <summary>
 /// 获取非模板ID Sprite
 /// </summary>
 /// <param name="_eType">图片类型</param>
 /// <returns></returns>
 public Sprite GetSprite(ESpriteType _eType, string _strAssetName, USpeedUI.WndID _eUserID)
 {
     return(GetSprite(dicSpriteType[_eType].AssetBundleName(), _strAssetName, _eUserID));
 }