public static TextureInfo readTextureInfo(BinaryReader r) { TextureInfo t = new TextureInfo(); t.texturePresent = r.ReadByte(); if (t.texturePresent != 0) { t.unk1 = r.ReadByte(); t.shaderNameIDX = r.ReadInt32(); t.texturesCount = r.ReadByte(); t.texturesArray = new TextureImageInfo[t.texturesCount]; for (int i = 0; i < t.texturesCount; ++i) { t.texturesArray[i] = new TextureImageInfo(); t.texturesArray[i].textureIDX = r.ReadUInt32();//String Dictionary Offset t.texturesArray[i].unk4 = r.ReadByte(); t.texturesArray[i].repetition = r.ReadSingle();//Float t.texturesArray[i].unk6 = r.ReadInt32(); t.texturesArray[i].unk7 = r.ReadInt32(); } t.count2 = r.ReadUInt32(); t.unk8 = new int[t.count2]; for (int i = 0; i < t.count2; ++i) { t.unk8[i] = r.ReadInt32(); } t.count3 = r.ReadUInt32(); t.unk9 = new float[t.count3]; for (int i = 0; i < t.count3; ++i) { t.unk9[i] = r.ReadSingle(); } } return t; }
public static Tileart readTileart(BinaryReader r) { Tileart t = new Tileart(); t.header = r.ReadUInt16(); //fixed 03 t.nameIndex = r.ReadUInt32(); //t.group = Enum.Parse(typeof(TileGroup), r.ReadUInt32().ToString()); t.id = r.ReadUInt32(); t.unk = r.ReadByte(); t.unk7 = r.ReadByte(); t.unk2 = r.ReadSingle(); t.unk3 = r.ReadSingle(); t.fixedZero = r.ReadInt32(); t.oldID = r.ReadInt32(); t.unk6 = r.ReadInt32(); t.unk_type = r.ReadInt32(); t.unk8 = r.ReadByte(); t.unk9 = r.ReadInt32(); t.unk10 = r.ReadInt32(); t.unk11 = r.ReadSingle(); t.unk12 = r.ReadSingle(); t.unk13 = r.ReadInt32(); t.int_flags = r.ReadInt64(); t.int_flags_full = r.ReadInt64(); t.flags = (TileFlag)Enum.Parse(typeof(TileFlag), t.int_flags.ToString()); t.flags2 = (TileFlag)Enum.Parse(typeof(TileFlag), t.int_flags_full.ToString()); t.unk16 = r.ReadInt32(); //IMAGE OFFSET for (int i = 0; i < 6; ++i) { t.imgoffEC[i] = r.ReadInt32(); } for (int i = 0; i < 6; ++i) { t.imgoff2D[i] = r.ReadInt32(); } t.offsetEC = new TileartImageOffset(t.imgoffEC); t.offset2D = new TileartImageOffset(t.imgoff2D); try { //PROPERTIES t.props = ReadProps(t, r); t.props2 = ReadProps(t, r); //Repetition (?) //9_3 ReadStackAliases(t, r); //9_4 t.appearance = AnimationAppearanceItem.ReadAnimationAppearance(r); //9_5 t.sittingAnimation = SittingAnimationItem.ReadSittingAnimation(r); //Radarcol t.radarCol = RadarColItem.ReadRadarCol(r); t.textures[0] = TextureInfo.readTextureInfo(r); t.textures[1] = TextureInfo.readTextureInfo(r); t.textures[2] = TextureInfo.readTextureInfo(r); t.textures[3] = TextureInfo.readTextureInfo(r); //New Format //9_8 ReadEffects(t, r); } catch { } return(t); }