private void Start()
        {
            _collider   = GetComponent <Collider2D>();
            _playerAnim = GetComponent <Animator>();
            _renderer   = GetComponent <SpriteRenderer>();

            _playerNetworkedController = GetComponent <PlayerNetworkedController>();
            _playerNetworkedShooting   = GetComponent <PlayerNetworkedShooting>();
            _playerNetworkedPowerUp    = GetComponent <PlayerNetworkedPowerUpController>();
        }
        private void Start()
        {
            _playerRb      = GetComponent <Rigidbody2D>();
            _playerAnim    = GetComponent <Animator>();
            _screenWrapper = GetComponent <ScreenWrapper>();

            _playerNetworkedPowerUpController = GetComponent <PlayerNetworkedPowerUpController>();
            _playerNetworkedDestroy           = GetComponent <PlayerNetworkedDestroy>();

            _roll = transform.rotation.eulerAngles.z;

            PacketManager.SendSpeed       = networkSendRate;
            ServerPacketManager.SendSpeed = networkSendRate;

            _predictedPackages = new List <PositionReceivePackage>();

            if (isLocalPlayer && isServer)
            {
                NetworkServer.Destroy(gameObject);
            }
        }
Exemple #3
0
 private void Start() => _playerNetworkedPowerUpController = GetComponent <PlayerNetworkedPowerUpController>();