private void Start() { _collider = GetComponent <Collider2D>(); _playerAnim = GetComponent <Animator>(); _renderer = GetComponent <SpriteRenderer>(); _playerNetworkedController = GetComponent <PlayerNetworkedController>(); _playerNetworkedShooting = GetComponent <PlayerNetworkedShooting>(); _playerNetworkedPowerUp = GetComponent <PlayerNetworkedPowerUpController>(); }
private void Start() { _playerRb = GetComponent <Rigidbody2D>(); _playerAnim = GetComponent <Animator>(); _screenWrapper = GetComponent <ScreenWrapper>(); _playerNetworkedPowerUpController = GetComponent <PlayerNetworkedPowerUpController>(); _playerNetworkedDestroy = GetComponent <PlayerNetworkedDestroy>(); _roll = transform.rotation.eulerAngles.z; PacketManager.SendSpeed = networkSendRate; ServerPacketManager.SendSpeed = networkSendRate; _predictedPackages = new List <PositionReceivePackage>(); if (isLocalPlayer && isServer) { NetworkServer.Destroy(gameObject); } }
private void Start() => _playerNetworkedPowerUpController = GetComponent <PlayerNetworkedPowerUpController>();