public void ProcessCard(Card card) { AddPoints(card); switch (card.Action) { case Card.CardAction.DrawTwo: Debug.Log("DrawTwo"); //cm.Draw(NextPlayerList(), 2); List <Card> temp = cm.Draw(2); gm.MoveCardGraphicsToPanel(temp, gm.NextPlayerPanel()); foreach (var c in temp) { NextPlayerList().Add(c); } turnCount++; break; case Card.CardAction.None: Debug.Log("None"); break; case Card.CardAction.Reverse: Debug.Log("Reverse"); turnCount++; break; case Card.CardAction.Skip: Debug.Log("Skip"); turnCount++; break; case Card.CardAction.Wild: Debug.Log("Wild"); gm.ShowColorPanel(); ShowColorPanel = true; break; case Card.CardAction.WildDraw: Debug.Log("WildDraw"); gm.ShowColorPanel(); //cm.Draw(NextPlayerList(), 4); List <Card> temp1 = cm.Draw(4); gm.MoveCardGraphicsToPanel(temp1, gm.NextPlayerPanel()); foreach (var c in temp1) { NextPlayerList().Add(c); } turnCount++; ShowColorPanel = true; break; } cm.Discard(card); currentTurn = turnCount; }
void IDropHandler.OnDrop(PointerEventData eventData) { Draggable d = eventData.pointerDrag.GetComponent <Draggable>(); Card c = cm.gameObjectToCard[eventData.pointerDrag]; if (d != null) { if (cm.gameObjectToCard.ContainsKey(eventData.pointerDrag)) { if (gameObject.name == gameManager.CurrentPlayerName() + "Panel") { Debug.Log(eventData.pointerDrag.name + " was dropped on " + gameObject.name); d.parentToReturnTo = this.transform; d.parentToReturnTo.position = this.transform.position; foreach (var card in cm.Draw(1)) { gameManager.CurrentPlayerList().Add(card); } //cm.Draw(gameManager.CurrentPlayerList(), 1); gameManager.TogglePlayDeckLock(gameManager.CurrentPlayerList()); } } } }