private void ProcessHide(CanvasWrapper canvasWrapper) { canvasWrapper.SetStatus(CanvasStatus.HideAnimationPlaying); StartCoroutine(canvasWrapper.OnHideCanvasCoroutine, () => { canvasWrapper.SetActive(false); }); }
public bool IsShow(string canvasName) { if (System.Enum.TryParse(canvasName, out TCanvasName canvasNameEnum) == false) { Debug.LogError($"{name} not found canvasInstance:{canvasName}", this); return(false); } CanvasWrapper canvasWrapper = GetCanvasWrapper(canvasNameEnum); return(canvasWrapper.isShow); }
public ICanvas Show(TCanvasName canvasName) { CanvasWrapper canvasWrapper = GetCanvasWrapper(canvasName, canvas => canvas.isShow == false); if (canvasWrapper == null) { canvasWrapper = OnCreateInstance(canvasName); } if (canvasWrapper != null) { canvasWrapper.SetActive(true); StartCoroutine(canvasWrapper.OnShowCanvasCoroutine()); OnShowCanvas(canvasName, canvasWrapper.canvasInstance); } return(canvasWrapper.canvasInstance); }
public Command(TCanvasName canvasName, CanvasWrapper canvasWrapper, bool isShow) { CanvasName = canvasName; CanvasWrapper = canvasWrapper; IsShow = isShow; }
public bool IsShow(TCanvasName canvasName) { CanvasWrapper canvasWrapper = GetCanvasWrapper(canvasName); return(canvasWrapper.isShow); }
public void Hide(TCanvasName canvasName) { CanvasWrapper canvasWrapper = GetCanvasWrapper(canvasName); ProcessHide(canvasWrapper); }