public WalkingState(EnemyController enemy, EnemyStateMachine fsm) : base(enemy, fsm) { rb = enemy.GetComponent <Rigidbody2D>(); speed = enemy.speed; slider = enemy.transform.Find("Canvas").Find("Healthbar").GetComponent <Slider>(); }
public SpawningState(EnemyController enemy, EnemyStateMachine fsm) : base(enemy, fsm) { slider = enemy.transform.Find("Canvas").Find("Healthbar").GetComponent <Slider>(); }
public EnemyState(EnemyController enemy, EnemyStateMachine fsm) { this.enemy = enemy; this.fsm = fsm; }