// Token: 0x0600475C RID: 18268 RVA: 0x00182604 File Offset: 0x00180A04 private List <ListViewStringComponent> GetNewComponents() { this.componentsCache = (from x in this.componentsCache where x != null select x).ToList <ListViewStringComponent>(); List <ListViewStringComponent> new_components = new List <ListViewStringComponent>(); this.strings.ForEach(delegate(string x, int i) { if (i >= this.visibleItems) { return; } if (this.components.Count > 0) { new_components.Add(this.components[0]); this.components.RemoveAt(0); } else if (this.componentsCache.Count > 0) { this.componentsCache[0].gameObject.SetActive(true); new_components.Add(this.componentsCache[0]); this.componentsCache.RemoveAt(0); } else { ImageAdvanced imageAdvanced = UnityEngine.Object.Instantiate <ImageAdvanced>(this.DefaultItem); imageAdvanced.gameObject.SetActive(true); ListViewStringComponent listViewStringComponent = imageAdvanced.GetComponent <ListViewStringComponent>(); if (listViewStringComponent == null) { listViewStringComponent = imageAdvanced.gameObject.AddComponent <ListViewStringComponent>(); listViewStringComponent.Background = imageAdvanced; listViewStringComponent.Text = imageAdvanced.GetComponentInChildren <Text>(); } Utilites.FixInstantiated(this.DefaultItem, imageAdvanced); listViewStringComponent.gameObject.SetActive(true); new_components.Add(listViewStringComponent); } }); this.components.ForEach(delegate(ListViewStringComponent x) { x.gameObject.SetActive(false); }); this.componentsCache.AddRange(this.components); this.components.Clear(); return(new_components); }
/// <summary> /// Sets the default item. /// </summary> /// <param name="newDefaultItem">New default item.</param> protected override void SetDefaultItem(ImageAdvanced newDefaultItem) { if (newDefaultItem != null) { if (defaultItemCopy != null) { Destroy(defaultItemCopy.gameObject); defaultItemCopy = null; } if (defaultItemCopyRect != null) { Destroy(defaultItemCopyRect.gameObject); defaultItemCopyRect = null; } } base.SetDefaultItem(newDefaultItem); }
/// <summary> /// Awake this instance. /// </summary> protected override void Awake() { Background = GetComponent <ImageAdvanced>(); }