Exemple #1
0
        /// <summary>
        /// Function that retrieves the Automation element in which we want to act.
        /// </summary>
        /// <param name="curNode">The current node of the tree in which we start.</param>
        /// <param name="relPath">The relative path at the starting point.</param>
        /// <param name="dstPath">The destination path we want to reach.</param>
        /// <returns>Either and error or the Node that was being looking for.</returns>
        public static Either <WalkerError, AutomationElement> walkTree(AutomationElement curNode
                                                                       , List <VTreeNode> relPath
                                                                       , List <Either <STreeNode, CTreeNode> > dstPath)
        {
            var iniState = new WState {
                relPath      = new List <VTreeNode>(relPath)
                , destPath   = new List <Either <STreeNode, CTreeNode> >(dstPath)
                , curAutNode = curNode
            };

            var fState = whileS(walkNode, checkState, iniState);

            var res = fState.Match <Either <WalkerError, AutomationElement> >(
                Left: (wstate) =>
            {
                return(wstate.curAutNode);
            },
                Right: (werror) =>
            {
                return(werror);
            }
                );

            return(res);
        }
Exemple #2
0
        /// <summary>
        /// Make a step throught the UI Automation Tree
        /// </summary>
        /// <param name="curState">
        /// State to be computed and actualized.
        /// </param>
        /// <returns>
        /// Either a new state or a error.
        /// </returns>
        public static Either <WState, WalkerError> walkNode(WState curState)
        {
            if (!curState.destPath.Any())
            {
                var error =
                    new WalkerError {
                    nodeError =
                        new NodeError {
                        errCode = NodeErrCode.WrongMove
                        , descr = "No destination path."
                    }
                    , errorPath = curState.relPath
                };
            }

            var curAutNode  = curState.curAutNode;
            var curDestPath = curState.destPath;
            var curRelPath  = curState.relPath;

            // Update variables for current iteration.
            var nextNode = curDestPath.First();

            curRelPath.Add(new VTreeNode {
                name = curAutNode.Current.Name
            });

            Either <NodeError, AutomationElement> procNodeRes =
                nextNode.Match <Either <NodeError, AutomationElement> >(
                    Left: (sNode) =>
            {
                var nNode = makeMove(sNode, curAutNode);

                var nextMoveRes = nNode.Match <Either <NodeError, AutomationElement> >(
                    Left: (nodeError) =>
                {
                    return(nodeError);
                },
                    Right: (nxtNode) =>
                {
                    return(nxtNode);
                }
                    );

                return(nextMoveRes);
            },
                    Right: (cNode) =>
            {
                var t = new TaskCompletionSource <Option <WalkerError> >();

                var lScope    = cNode.postActionEvents.Item2.scope;
                var eventType = cNode.postActionEvents.Item2.changeType;
                var property  = cNode.postActionEvents.Item1;

                var tP = addSyncPropertyEventWatcher(curAutNode, TreeScope.Children, property);
                var tS = addSyncStructureEventWatcher(curAutNode, lScope, eventType);

                // Return not used, need to refactor this
                var inkRes = invkNodeAction(cNode, curAutNode);

                var cRes = inkRes.Match <Either <NodeError, AutomationElement> >(
                    Some: (nodeError) =>
                {
                    return(nodeError);
                },
                    None: () =>
                {
                    var pChangeRes = tP.Result;

                    if (pChangeRes == None)
                    {
                        var sChangeRes = tS.Result;

                        if (sChangeRes == None)
                        {
                            var nNode = makeMove(cNode.sNode, curAutNode);

                            var nextMoveRes =
                                nNode.Match <Either <NodeError, AutomationElement> >(
                                    Left: (_nodeError) =>
                            {
                                return(_nodeError);
                            },
                                    Right: (_nxtNode) =>
                            {
                                return(_nxtNode);
                            }
                                    );

                            return(nextMoveRes);
                        }
                        else
                        {
                            return(new NodeError {
                                errCode = NodeErrCode.InvalidOp
                                , descr = "Structure Change Error"
                            });
                        }
                    }
                    else
                    {
                        return(new NodeError {
                            errCode = NodeErrCode.InvalidOp
                            , descr = "Property Change Error"
                        });
                    }
                }
                    );

                var resVal = cRes.Match <Either <NodeError, AutomationElement> >(
                    Left: (nError) =>
                {
                    return(nError);
                },
                    Right: (autElem) =>
                {
                    return(autElem);
                }
                    );

                return(resVal);
            }
                    );

            var itRes = procNodeRes.Match <Either <WalkerError, AutomationElement> >(
                Left: (nodeError) =>
            {
                return(new WalkerError {
                    nodeError = nodeError, errorPath = curRelPath
                });
            },
                Right: (autNode) =>
            {
                return(autNode);
            }
                );

            var fRes = itRes.Match <Either <WState, WalkerError> >(
                Left: (walkerError) =>
            {
                return(walkerError);
            },
                Right: (autElem) =>
            {
                curDestPath = updatePath(curDestPath);

                return(new WState {
                    relPath = curRelPath
                    , destPath = curDestPath
                    , curAutNode = curAutNode
                });
            }
                );

            return(fRes);
        }