Exemple #1
0
        public void Drop()
        {
            PlayerScript lps = PlayerManager.LocalPlayerScript;

            if (!lps || lps.canNotInteract())
            {
                return;
            }
            UI_ItemSlot currentSlot = UIManager.Hands.CurrentSlot;
            Vector3     dropPos     = lps.gameObject.transform.position;

            if (!currentSlot.CanPlaceItem())
            {
                return;
            }
            //            if ( isNotMovingClient(lps) )
            //            {
            //               // Full client simulation(standing still)
            //                var placedOk = currentSlot.PlaceItem(dropPos);
            //                if ( !placedOk )
            //                {
            //                    Debug.Log("Client dropping error");
            //                }
            //            }
            //            else
            //            {
            //Only clear slot(while moving, as prediction is shit in this situation)
            currentSlot.Clear();
            //            }
            //Message
            lps.playerNetworkActions.DropItem(currentSlot.eventName);
            SoundManager.Play("Click01");
            Debug.Log("Drop Button");
        }
        /// Throw mode toggle. Actual throw is in
        /// <see cref="InputController.CheckThrow()"/>
        public void Throw()
        {
            PlayerScript lps         = PlayerManager.LocalPlayerScript;
            UI_ItemSlot  currentSlot = UIManager.Hands.CurrentSlot;

            if (!lps || lps.canNotInteract() || !currentSlot.CanPlaceItem())
            {
                UIManager.IsThrow = false;
                throwImage.sprite = throwSprites[0];
                return;
            }

            SoundManager.Play("Click01");
//			Logger.Log("Throw Button");

            if (!UIManager.IsThrow)
            {
                UIManager.IsThrow = true;
                throwImage.sprite = throwSprites[1];
            }
            else
            {
                UIManager.IsThrow = false;
                throwImage.sprite = throwSprites[0];
            }
        }
Exemple #3
0
        public void Drop()
        {
            PlayerScript lps = PlayerManager.LocalPlayerScript;

            if (!lps || lps.canNotInteract())
            {
                return;
            }
            UI_ItemSlot currentSlot = UIManager.Hands.CurrentSlot;
            Vector3     dropPos     = lps.gameObject.transform.position;

            if (!currentSlot.CanPlaceItem())
            {
                return;
            }
            //            if ( isNotMovingClient(lps) )
            //            {
            //               // Full client simulation(standing still)
            //                var placedOk = currentSlot.PlaceItem(dropPos);
            //                if ( !placedOk )
            //                {
            //                    Debug.Log("Client dropping error");
            //                }
            //            }
            //            else
            //            {
            //Only clear slot(while moving, as prediction is shit in this situation)
            GameObject         dropObj = currentSlot.Item;
            CustomNetTransform cnt     = dropObj.GetComponent <CustomNetTransform>();

            //It is converted to LocalPos in transformstate struct
            cnt.AppearAtPosition(PlayerManager.LocalPlayer.transform.position);
            currentSlot.Clear();
            //            }
            //Message
            lps.playerNetworkActions.RequestDropItem(currentSlot.eventName, false);
            SoundManager.Play("Click01");
            Debug.Log("Drop Button");
        }