private void Application_Startup(object sender, StartupEventArgs e) { var wnd = new MainWindow(); wnd.Show(); if (e.Args.Length == 1) wnd.TxtRepositoryPath.Text = e.Args[0]; }
public static void Main(string[] args) { Application.Init (); MainWindow win = new MainWindow (); win.Show (); Application.Run (); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.root = ((UI.MainWindow)(target)); return; case 2: #line 22 "..\..\MainWindow.xaml" ((System.Windows.Controls.Grid)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.DragWindow); #line default #line hidden return; case 3: #line 25 "..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.WindowMinimize); #line default #line hidden return; case 4: #line 32 "..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.WindowResize); #line default #line hidden return; case 5: this.WindowSize = ((MaterialDesignThemes.Wpf.PackIcon)(target)); return; case 6: #line 39 "..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.WindowClose); #line default #line hidden return; case 7: this.Menu = ((System.Windows.Controls.Grid)(target)); return; case 8: this.GISButton = ((System.Windows.Controls.Button)(target)); return; } this._contentLoaded = true; }
/// <summary> /// Creates a new Main Window to start a new game. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void BackToMainMenuClicked(object sender, RoutedEventArgs e) { var window = new MainWindow(); var gameWindow = Application.Current.MainWindow; Application.Current.MainWindow = window; window.Show(); gameWindow.Close(); Window.GetWindow(this).Close(); }
/// <summary> /// Close the game's window and creates a new main window to create a new game. /// Note: duplicates HomePage.xaml.cs#NewGameClicked, could be moved to a Command. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void NewGameClicked(object sender, RoutedEventArgs e) { var window = new MainWindow(); var gameWindow = Application.Current.MainWindow; Application.Current.MainWindow = window; window.Show(); gameWindow.Close(); Close(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.windowMain = ((UI.MainWindow)(target)); return; } this._contentLoaded = true; }
public static void Run(ToolkitType type) { Application.Initialize(type); MainWindow w = new MainWindow(); w.Show(); Application.Run(); w.Dispose(); Application.Dispose(); }
public static void Main() { var mainWindow = new MainWindow(); new Application().Run(mainWindow); }
public ManageChefsUserControl(MainWindow mainWindow) { InitializeComponent(); this.mainWindow = mainWindow; }