public override GameObject InstantiateCell()
        {
            DebrisItem item = base.InstantiateCell().AddComponent <DebrisItem>();

            if (onCreateItemHandler != null)
            {
                onCreateItemHandler(item);
            }
            return(item.gameObject);
        }
Exemple #2
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 private void OnCreateDebrisItem(DebrisItem item)
 {
     item.clickExChangeEvent = OnClickBuyButtonCallBack;
 }