Exemple #1
0
        IEnumerator Preload_Internal()
        {
            var tagHandlerNames = XmlLayoutUtilities.GetXmlTagHandlerNames();

            var customAttributeNames = XmlLayoutUtilities.GetCustomAttributeNames();

            foreach (var tagHandlerName in tagHandlerNames)
            {
                // instantiate the tag handler (which will create an instance of it we can use later)
                var tagHandler = XmlLayoutUtilities.GetXmlTagHandler(tagHandlerName);

                // load the prefab (this will cache it)
                XmlLayoutUtilities.LoadResource <GameObject>(tagHandler.prefabPath);
            }

            foreach (var customAttributeName in customAttributeNames)
            {
                // Load the custom attribute (which will create an instance of it we can use later)
                XmlLayoutUtilities.GetCustomAttribute(customAttributeName);
            }

            yield return(null);
        }
Exemple #2
0
        void Preload_Internal()
        {
            var tagHandlerNames = XmlLayoutUtilities.GetXmlTagHandlerNames();

            var customAttributeNames = XmlLayoutUtilities.GetCustomAttributeNames();

            foreach (var tagHandlerName in tagHandlerNames)
            {
                // instantiate the tag handler (which will create an instance of it we can use later)
                var tagHandler = XmlLayoutUtilities.GetXmlTagHandler(tagHandlerName);

                // load the prefab (this will cache it)
                XmlLayoutUtilities.LoadResource <GameObject>(tagHandler.prefabPath);
            }

            foreach (var customAttributeName in customAttributeNames)
            {
                // Load the custom attribute (which will create an instance of it we can use later)
                XmlLayoutUtilities.GetCustomAttribute(customAttributeName);
            }

            /*foreach (var entry in XmlLayoutResourceDatabase.instance.entries)
             * {
             *  XmlLayoutResourceDatabase.instance.GetResource<UnityEngine.Object>(entry.path);
             * }
             *
             * var resourceDatabases = XmlLayoutResourceDatabase.instance.customResourceDatabases;
             *
             * foreach (var resourceDatabase in resourceDatabases)
             * {
             *  foreach(var entry in resourceDatabase.entries)
             *  {
             *      XmlLayoutResourceDatabase.instance.GetResource<UnityEngine.Object>(entry.path);
             *  }
             * }*/
        }