internal void Load()
        {
            switch (uiType)
            {
            case UI.InputField:     //InputField
                switch (infData)
                {
                case InputFieldData.Int:         //InputField Int
                    iValue = PlayerPrefs.GetInt(name, iValue);
                    break;

                case InputFieldData.Float:         //InputField Float
                    fValue = PlayerPrefs.GetFloat(name, fValue);
                    break;

                case InputFieldData.String:         //InputField String
                    sValue = PlayerPrefs.GetString(name, sValue);
                    break;
                }
                break;

            case UI.Slider:     //Slider
                switch (slData)
                {
                case SliderData.Int:         //Slider Int
                    iValue = PlayerPrefs.GetInt(name, iValue);
                    break;

                case SliderData.Float:         //Slider Float
                    fValue = PlayerPrefs.GetFloat(name, fValue);
                    break;
                }
                break;

            case UI.Toggle:     //Toggle
                bValue = MenuTools.intToBool(PlayerPrefs.GetInt(name, MenuTools.boolToInt(bValue)));
                break;

            case UI.DropDown:     //DropDown
                iValue = PlayerPrefs.GetInt(name, iValue);
                break;
            }

            UpdateUI();
        }
        internal void Save()
        {
            switch (uiType)
            {
            case UI.InputField:     //InputField
                switch (infData)
                {
                case InputFieldData.Int:         //InputField Int
                    PlayerPrefs.SetInt(name, iValue);
                    break;

                case InputFieldData.Float:         //InputField Float
                    PlayerPrefs.SetFloat(name, fValue);
                    break;

                case InputFieldData.String:         //InputField String
                    PlayerPrefs.SetString(name, sValue);
                    break;
                }
                break;

            case UI.Slider:     //Slider
                switch (slData)
                {
                case SliderData.Int:         //Slider Int
                    PlayerPrefs.SetInt(name, iValue);
                    break;

                case SliderData.Float:         //Slider Float
                    PlayerPrefs.SetFloat(name, fValue);
                    break;
                }
                break;

            case UI.Toggle:     //Toggle
                PlayerPrefs.SetInt(name, MenuTools.boolToInt(bValue));
                break;

            case UI.DropDown:     //DropDown
                PlayerPrefs.SetInt(name, iValue);
                break;
            }
        }