///<summary>Spawn an object of this class</summary> public static LinkerPlaceholderExportObject New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
public void Set(UObject container, float value) => SetFloatPropertyValue(container, this, value);
///<summary>Spawn an object of this class</summary> public static ArrayProperty New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);
public float Get(UObject container) => GetFloatPropertyValue(container, this);
///<summary>Spawn an object of this class</summary> public static UEnum New(UObject obj = null, Name name = new Name()) => Main.NewObject(StaticClass, obj, name);